forked from MagicBane/Server
Sea level logic updated.
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@@ -247,8 +247,15 @@ public class Zone extends AbstractGameObject {
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// Zone AABB is set here as it's coordinate space is world requiring a parent.
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this.setBounds();
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if (ZoneManager.getSeaFloor().equals(this)) {
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this.seaLevel = 0;
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return;
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}
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if (this.getHeightMap() != null && this.getHeightMap().getSeaLevel() != 0)
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this.seaLevel = this.getHeightMap().getSeaLevel();
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this.seaLevel = this.worldAltitude + this.getHeightMap().getSeaLevel();
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else
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this.seaLevel = this.parent.seaLevel;
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}
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