Sea level logic updated.

This commit is contained in:
2023-09-12 14:57:47 -04:00
parent 045ee73b61
commit 924b8af827
+8 -1
View File
@@ -247,8 +247,15 @@ public class Zone extends AbstractGameObject {
// Zone AABB is set here as it's coordinate space is world requiring a parent.
this.setBounds();
if (ZoneManager.getSeaFloor().equals(this)) {
this.seaLevel = 0;
return;
}
if (this.getHeightMap() != null && this.getHeightMap().getSeaLevel() != 0)
this.seaLevel = this.getHeightMap().getSeaLevel();
this.seaLevel = this.worldAltitude + this.getHeightMap().getSeaLevel();
else
this.seaLevel = this.parent.seaLevel;
}