forked from MagicBane/Server
Bind loc not overwritten.
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@@ -1151,8 +1151,6 @@ public class Mob extends AbstractIntelligenceAgent {
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else if (this.building != null)
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else if (this.building != null)
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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//MovementManager.translocate(this, this.bindLoc, this.region);
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if (!this.isSiege && !this.isPlayerGuard && contract == null)
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if (!this.isSiege && !this.isPlayerGuard && contract == null)
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loadInventory();
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loadInventory();
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@@ -1783,7 +1781,6 @@ public class Mob extends AbstractIntelligenceAgent {
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// Setup location for this Mobile
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// Setup location for this Mobile
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this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
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this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
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this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
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this.loc = new Vector3fImmutable(bindLoc);
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this.loc = new Vector3fImmutable(bindLoc);
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this.endLoc = new Vector3fImmutable(bindLoc);
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this.endLoc = new Vector3fImmutable(bindLoc);
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