forked from MagicBane/Server
Caching of drop rates within LootManager
This commit is contained in:
@@ -109,7 +109,6 @@ public enum ConfigManager {
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// Called at bootstrap: ensures that all config values are loaded.
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// Called at bootstrap: ensures that all config values are loaded.
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public static boolean init() {
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public static boolean init() {
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Logger.info("Loading config from environment...");
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Logger.info("Loading config from environment...");
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@@ -24,7 +24,9 @@ import java.util.concurrent.ThreadLocalRandom;
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/**
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/**
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* Class contains static methods for data from Magicbane's loot tables
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* Class contains static methods for data from Magicbane's loot tables
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*/
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*/
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public class LootManager {
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public enum LootManager {
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LOOTMANAGER;
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//new tables
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//new tables
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private static final HashMap<Integer, GenTable> generalItemTables = new HashMap<>();
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private static final HashMap<Integer, GenTable> generalItemTables = new HashMap<>();
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@@ -32,37 +34,63 @@ public class LootManager {
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private static final HashMap<Integer, ModTypeTable> modTypeTables = new HashMap<>();
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private static final HashMap<Integer, ModTypeTable> modTypeTables = new HashMap<>();
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private static final HashMap<Integer, ModTable> modTables = new HashMap<>();
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private static final HashMap<Integer, ModTable> modTables = new HashMap<>();
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private LootManager() {
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// Drop Rates
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}
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public static float NORMAL_DROP_RATE;
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public static float NORMAL_EXP_RATE;
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public static float NORMAL_GOLD_RATE;
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public static float HOTZONE_DROP_RATE;
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public static float HOTZONE_EXP_RATE;
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public static float HOTZONE_GOLD_RATE;
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// Bootstrap routine to initialize the Loot Manager
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public static void init() {
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// Bootstrap routine to load loot data from database
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public static void loadLootData() {
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DbManager.LootQueries.LOAD_ALL_LOOTGROUPS();
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DbManager.LootQueries.LOAD_ALL_LOOTGROUPS();
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DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
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DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
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DbManager.LootQueries.LOAD_ALL_MODGROUPS();
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DbManager.LootQueries.LOAD_ALL_MODGROUPS();
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DbManager.LootQueries.LOAD_ALL_MODTABLES();
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DbManager.LootQueries.LOAD_ALL_MODTABLES();
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NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
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NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue());
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NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue());
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HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
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HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
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HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue());
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}
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}
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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//determine if mob is in hotzone
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//get multiplier form config manager
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//get multiplier form config manager
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float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
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if (inHotzone) {
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float multiplier = NORMAL_DROP_RATE;
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//if mob is inside hotzone, use the hotzone multiplier from the config instead
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
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//if mob is inside hotzone, use the hotzone multiplier from the config instead
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}
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if (inHotzone)
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multiplier = HOTZONE_DROP_RATE;
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//iterate the booty sets
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) {
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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}
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
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if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) {
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if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true)
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if (!fromDeath) {
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if (!fromDeath) {
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for (Item it : mob.getInventory()) {
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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ItemBase ib = it.getItemBase();
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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chatMsg.setMessageType(10);
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@@ -73,21 +101,23 @@ public class LootManager {
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}
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}
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}
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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if (fromDeath) {
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if (fromDeath)
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DropEquipment(mob, multiplier);
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DropEquipment(mob, multiplier);
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} else {
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else {
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for (BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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switch (bse.bootyType) {
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case "GOLD":
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case "GOLD":
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GenerateGoldDrop(mob, bse, inHotzone);
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GenerateGoldDrop(mob, bse, inHotzone);
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break;
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break;
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case "LOOT":
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case "LOOT":
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GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier); //generate normal loot drop
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if (inHotzone) {
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if (inHotzone)
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if (generalItemTables.containsKey(bse.lootTable + 1))
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if (generalItemTables.containsKey(bse.lootTable + 1))
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GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier);//generate loot drop from hotzone table
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GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier); //generate loot drop from hotzone table
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}
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break;
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break;
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case "ITEM":
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case "ITEM":
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GenerateItemLootDrop(mob, bse, multiplier);
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GenerateItemLootDrop(mob, bse, multiplier);
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@@ -96,60 +126,79 @@ public class LootManager {
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}
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}
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}
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}
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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return null;
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false)
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}
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return null;
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MobLoot outItem;
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int genRoll;
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MobLoot outItem;
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genRoll = new Random().nextInt(99) + 1;
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int genRoll;
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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if (selectedRow == null) {
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genRoll = new Random().nextInt(99) + 1;
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return null;
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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}
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int itemTableId = selectedRow.itemTableID;
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if (selectedRow == null)
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//gets the 1-320 roll for this mob
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return null;
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int itemTableId = selectedRow.itemTableID;
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//gets the 1-320 roll for this mob
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int roll2 = TableRoll(mob.level);
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int roll2 = TableRoll(mob.level);
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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if (tableRow == null) {
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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return null;
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}
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if (tableRow == null)
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int itemUUID = tableRow.cacheID;
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return null;
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if (itemUUID == 0) {
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return null;
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int itemUUID = tableRow.cacheID;
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}
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if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
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if (itemUUID == 0)
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int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn;
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return null;
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
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}
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if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn;
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Enum.ItemType outType = outItem.getItemBase().getType();
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return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
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if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
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}
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if (outItem.getItemBase().isGlass() == false) {
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try {
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll);
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Enum.ItemType outType = outItem.getItemBase().getType();
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} catch(Exception e){
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Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
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if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
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}
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if (outItem.getItemBase().isGlass() == false) {
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try{
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try {
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outItem = GenerateSuffix(mob,outItem,genTableID,genRoll);
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll);
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} catch(Exception e){
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} catch (Exception e) {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
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}
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}
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try {
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outItem = GenerateSuffix(mob, outItem, genTableID, genRoll);
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} catch (Exception e) {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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}
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}
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}
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}
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return outItem;
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}
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return outItem;
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}
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}
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private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
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int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
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private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll) {
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int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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double prefixChance = 2.057 * mob.level - 28.67;
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double prefixChance = 2.057 * mob.level - 28.67;
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if (prefixChanceRoll < prefixChance) {
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if (prefixChanceRoll < prefixChance) {
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
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ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
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int prefixroll = ThreadLocalRandom.current().nextInt(99)+1;
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int prefixroll = ThreadLocalRandom.current().nextInt(99) + 1;
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if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
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if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
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ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
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ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
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ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
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ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
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if (prefixMod != null && prefixMod.action.length() > 0) {
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if (prefixMod != null && prefixMod.action.length() > 0) {
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inItem.setPrefix(prefixMod.action);
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inItem.setPrefix(prefixMod.action);
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inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
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inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
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@@ -158,16 +207,23 @@ public class LootManager {
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}
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}
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return inItem;
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return inItem;
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}
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}
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private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
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int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
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private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll) {
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int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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double suffixChance = 2.057 * mob.level - 28.67;
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double suffixChance = 2.057 * mob.level - 28.67;
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if (suffixChanceRoll < suffixChance) {
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if (suffixChanceRoll < suffixChance) {
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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int suffixroll = ThreadLocalRandom.current().nextInt(99)+1;
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int suffixroll = ThreadLocalRandom.current().nextInt(99) + 1;
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ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
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ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
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if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
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if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
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ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
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ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
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if (suffixMod != null && suffixMod.action.length() > 0) {
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if (suffixMod != null && suffixMod.action.length() > 0) {
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inItem.setSuffix(suffixMod.action);
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inItem.setSuffix(suffixMod.action);
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inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
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inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
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@@ -176,94 +232,116 @@ public class LootManager {
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}
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}
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return inItem;
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return inItem;
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}
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}
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private static int TableRoll(int mobLevel){
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if(mobLevel > 65){
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private static int TableRoll(int mobLevel) {
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if (mobLevel > 65)
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mobLevel = 65;
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mobLevel = 65;
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}
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int max = (int)(4.882 * mobLevel + 127.0);
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int max = (int) (4.882 * mobLevel + 127.0);
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if(max > 321){
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max = 321;
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if (max > 319)
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}
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max = 319;
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int min = (int)(4.469 * mobLevel - 3.469);
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//if(isHotzone == true){
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int min = (int) (4.469 * mobLevel - 3.469);
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// min += mobLevel;
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int roll = ThreadLocalRandom.current().nextInt(max - min) + min;
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// if(min > 220){
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// min = 220;
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// }
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//}
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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return roll;
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return roll;
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}
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}
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone){
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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if (chanceRoll > bse.dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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if (chanceRoll > bse.dropChance)
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return;
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return;
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}
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//determine and add gold to mob inventory
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//determine and add gold to mob inventory
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int high = bse.highGold;
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int high = bse.highGold;
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int low = bse.lowGold;
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int low = bse.lowGold;
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int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
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int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
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if(inHotzone == true){
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gold = (int)(gold * Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue()));
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if (inHotzone == true)
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} else{
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gold = (int) (gold * HOTZONE_GOLD_RATE);
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gold = (int)(gold * Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue()));
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else
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}
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gold = (int) (NORMAL_GOLD_RATE);
|
||||||
|
|
||||||
if (gold > 0) {
|
if (gold > 0) {
|
||||||
MobLoot goldAmount = new MobLoot(mob, gold);
|
MobLoot goldAmount = new MobLoot(mob, gold);
|
||||||
mob.getCharItemManager().addItemToInventory(goldAmount);
|
mob.getCharItemManager().addItemToInventory(goldAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
public static void GenerateLootDrop(Mob mob, int tableID, float dropChance,float multiplier){
|
|
||||||
try{
|
public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier) {
|
||||||
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
|
|
||||||
if (chanceRoll > dropChance * multiplier) {
|
try {
|
||||||
|
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
|
||||||
|
|
||||||
//early exit, failed to hit minimum chance roll
|
//early exit, failed to hit minimum chance roll
|
||||||
return;
|
|
||||||
}
|
if (chanceRoll > dropChance * multiplier)
|
||||||
MobLoot toAdd = getGenTableItem(tableID, mob);
|
return;
|
||||||
if (toAdd != null) {
|
|
||||||
if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
|
MobLoot toAdd = getGenTableItem(tableID, mob);
|
||||||
toAdd.setIsID(true);
|
|
||||||
|
if (toAdd != null) {
|
||||||
|
if (toAdd.getPrefix() == null && toAdd.getSuffix() == null)
|
||||||
|
toAdd.setIsID(true);
|
||||||
|
|
||||||
|
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||||
}
|
}
|
||||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
} catch (Exception e) {
|
||||||
}
|
|
||||||
}
|
|
||||||
catch(Exception e){
|
|
||||||
//TODO chase down loot generation error, affects roughly 2% of drops
|
//TODO chase down loot generation error, affects roughly 2% of drops
|
||||||
int i = 0;
|
int i = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void DropEquipment(Mob mob, float multiplier){
|
|
||||||
|
public static void DropEquipment(Mob mob, float multiplier) {
|
||||||
|
|
||||||
//do equipment here
|
//do equipment here
|
||||||
|
|
||||||
if (mob.getEquip() != null) {
|
if (mob.getEquip() != null) {
|
||||||
for (MobEquipment me : mob.getEquip().values()) {
|
for (MobEquipment me : mob.getEquip().values()) {
|
||||||
|
|
||||||
if (me.getDropChance() == 0)
|
if (me.getDropChance() == 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
|
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
|
||||||
float dropChance = me.getDropChance() * 100;
|
float dropChance = me.getDropChance() * 100;
|
||||||
|
|
||||||
if (equipmentRoll <= (dropChance * multiplier)) {
|
if (equipmentRoll <= (dropChance * multiplier)) {
|
||||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
||||||
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
|
|
||||||
|
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true)
|
||||||
ml.setIsID(true);
|
ml.setIsID(true);
|
||||||
}
|
|
||||||
mob.getCharItemManager().addItemToInventory(ml);
|
mob.getCharItemManager().addItemToInventory(ml);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){
|
|
||||||
|
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier) {
|
||||||
|
|
||||||
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
|
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
|
||||||
if (chanceRoll > bse.dropChance * multiplier) {
|
|
||||||
//early exit, failed to hit minimum chance roll
|
//early exit, failed to hit minimum chance roll
|
||||||
|
|
||||||
|
if (chanceRoll > bse.dropChance * multiplier)
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
|
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
|
||||||
|
|
||||||
if (disc != null)
|
if (disc != null)
|
||||||
mob.getCharItemManager().addItemToInventory(disc);
|
mob.getCharItemManager().addItemToInventory(disc);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddGenTableRow(int tableID, GenTableRow row) {
|
public static void AddGenTableRow(int tableID, GenTableRow row) {
|
||||||
|
|
||||||
if (!generalItemTables.containsKey(tableID)) {
|
if (!generalItemTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
GenTable gt = new GenTable();
|
GenTable gt = new GenTable();
|
||||||
@@ -275,7 +353,9 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddItemTableRow(int tableID, ItemTableRow row) {
|
public static void AddItemTableRow(int tableID, ItemTableRow row) {
|
||||||
|
|
||||||
if (!itemTables.containsKey(tableID)) {
|
if (!itemTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
ItemTable it = new ItemTable();
|
ItemTable it = new ItemTable();
|
||||||
@@ -287,7 +367,9 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
|
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
|
||||||
|
|
||||||
if (!modTypeTables.containsKey(tableID)) {
|
if (!modTypeTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
ModTypeTable mtt = new ModTypeTable();
|
ModTypeTable mtt = new ModTypeTable();
|
||||||
@@ -299,7 +381,9 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddModTableRow(int tableID, ModTableRow row) {
|
public static void AddModTableRow(int tableID, ModTableRow row) {
|
||||||
|
|
||||||
if (!modTables.containsKey(tableID)) {
|
if (!modTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
ModTable mt = new ModTable();
|
ModTable mt = new ModTable();
|
||||||
@@ -311,64 +395,73 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GenTable {
|
public static class GenTable {
|
||||||
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
|
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
|
||||||
|
|
||||||
public GenTableRow getRowForRange(int roll) {
|
public GenTableRow getRowForRange(int roll) {
|
||||||
|
|
||||||
GenTableRow outRow = null;
|
GenTableRow outRow = null;
|
||||||
for (GenTableRow iteration : this.rows) {
|
|
||||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
for (GenTableRow iteration : this.rows)
|
||||||
|
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||||
outRow = iteration;
|
outRow = iteration;
|
||||||
}
|
|
||||||
}
|
|
||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ItemTable {
|
public static class ItemTable {
|
||||||
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
|
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
|
||||||
|
|
||||||
public ItemTableRow getRowForRange(int roll) {
|
public ItemTableRow getRowForRange(int roll) {
|
||||||
if (roll > 320) {
|
|
||||||
|
if (roll > 320)
|
||||||
roll = 320;
|
roll = 320;
|
||||||
}
|
|
||||||
ItemTableRow outRow = null;
|
ItemTableRow outRow = null;
|
||||||
for (ItemTableRow iteration : this.rows) {
|
|
||||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
for (ItemTableRow iteration : this.rows)
|
||||||
|
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||||
outRow = iteration;
|
outRow = iteration;
|
||||||
}
|
|
||||||
}
|
|
||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTypeTable {
|
public static class ModTypeTable {
|
||||||
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
|
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
|
||||||
|
|
||||||
public ModTypeTableRow getRowForRange(int roll) {
|
public ModTypeTableRow getRowForRange(int roll) {
|
||||||
|
|
||||||
ModTypeTableRow outRow = null;
|
ModTypeTableRow outRow = null;
|
||||||
for (ModTypeTableRow iteration : this.rows) {
|
|
||||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
for (ModTypeTableRow iteration : this.rows)
|
||||||
|
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||||
return iteration;
|
return iteration;
|
||||||
}
|
|
||||||
}
|
|
||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTable {
|
public static class ModTable {
|
||||||
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
|
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
|
||||||
|
|
||||||
public ModTableRow getRowForRange(int roll) {
|
public ModTableRow getRowForRange(int roll) {
|
||||||
if (roll > 320) {
|
|
||||||
|
if (roll > 320)
|
||||||
roll = 320;
|
roll = 320;
|
||||||
}
|
|
||||||
ModTableRow outRow = null;
|
ModTableRow outRow = null;
|
||||||
for (ModTableRow iteration : this.rows) {
|
|
||||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
for (ModTableRow iteration : this.rows)
|
||||||
|
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||||
outRow = iteration;
|
outRow = iteration;
|
||||||
}
|
|
||||||
}
|
|
||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GenTableRow {
|
public static class GenTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
@@ -384,6 +477,7 @@ public class LootManager {
|
|||||||
this.sModTable = rs.getInt("sModTableID");
|
this.sModTable = rs.getInt("sModTableID");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ItemTableRow {
|
public static class ItemTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
@@ -400,6 +494,7 @@ public class LootManager {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTypeTableRow {
|
public static class ModTypeTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
@@ -412,6 +507,7 @@ public class LootManager {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTableRow {
|
public static class ModTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
|
|||||||
@@ -10,7 +10,6 @@
|
|||||||
package engine.objects;
|
package engine.objects;
|
||||||
|
|
||||||
import engine.Enum.TargetColor;
|
import engine.Enum.TargetColor;
|
||||||
import engine.gameManager.ConfigManager;
|
|
||||||
import engine.gameManager.ZoneManager;
|
import engine.gameManager.ZoneManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
@@ -18,6 +17,8 @@ import engine.server.MBServerStatics;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.TreeMap;
|
import java.util.TreeMap;
|
||||||
|
|
||||||
|
import static engine.gameManager.LootManager.LOOTMANAGER;
|
||||||
|
|
||||||
public class Experience {
|
public class Experience {
|
||||||
|
|
||||||
private static final TreeMap<Integer, Integer> ExpToLevel;
|
private static final TreeMap<Integer, Integer> ExpToLevel;
|
||||||
@@ -238,44 +239,44 @@ public class Experience {
|
|||||||
|
|
||||||
// called to determine current level based on xp
|
// called to determine current level based on xp
|
||||||
public static int getLevel(int experience) {
|
public static int getLevel(int experience) {
|
||||||
|
|
||||||
int expKey = ExpToLevel.floorKey(experience);
|
int expKey = ExpToLevel.floorKey(experience);
|
||||||
int level = ExpToLevel.get(expKey);
|
int level = ExpToLevel.get(expKey);
|
||||||
if (level > MBServerStatics.LEVELCAP) {
|
|
||||||
|
if (level > MBServerStatics.LEVELCAP)
|
||||||
level = MBServerStatics.LEVELCAP;
|
level = MBServerStatics.LEVELCAP;
|
||||||
}
|
|
||||||
return level;
|
return level;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the base xp for a level
|
// Get the base xp for a level
|
||||||
public static int getBaseExperience(int level) {
|
public static int getBaseExperience(int level) {
|
||||||
if (level < LevelToExp.length) {
|
|
||||||
|
if (level < LevelToExp.length)
|
||||||
return LevelToExp[level];
|
return LevelToExp[level];
|
||||||
}
|
|
||||||
|
|
||||||
int fLevel = level - 1;
|
int fLevel = level - 1;
|
||||||
int baseXP = fLevel * fLevel * fLevel;
|
int baseXP = fLevel * fLevel * fLevel;
|
||||||
|
|
||||||
return (int) ((fLevel < 40) ? (baseXP * 150)
|
return (int) ((fLevel < 40) ? (baseXP * 150)
|
||||||
: (baseXP * (150 + (7.6799998 * (level - 40)))));
|
: (baseXP * (150 + (7.6799998 * (level - 40)))));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get XP needed for the next level
|
|
||||||
public static int getExpForNextLevel(int experience, int currentLevel) {
|
|
||||||
return (getBaseExperience(currentLevel + 1) - experience);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Max XP granted for killing a blue, yellow or orange mob
|
// Max XP granted for killing a blue, yellow or orange mob
|
||||||
public static float maxXPPerKill(int level) {
|
public static float maxXPPerKill(int level) {
|
||||||
|
|
||||||
if (level < 1)
|
if (level < 1)
|
||||||
level = 1;
|
level = 1;
|
||||||
|
|
||||||
if (level > 75)
|
if (level > 75)
|
||||||
level = 75;
|
level = 75;
|
||||||
|
|
||||||
return MaxExpPerLevel[level];
|
return MaxExpPerLevel[level];
|
||||||
// return (LevelToExp[level + 1] - LevelToExp[level])/(11 + level/2);
|
|
||||||
// return ((((level * level)-level)*50)+16);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns a penalty modifier depending on mob color
|
// Returns a penalty modifier depending on mob color
|
||||||
public static double getConMod(AbstractCharacter pc, AbstractCharacter mob) {
|
public static double getConMod(AbstractCharacter pc, AbstractCharacter mob) {
|
||||||
|
|
||||||
switch (TargetColor.getCon(pc, mob)) {
|
switch (TargetColor.getCon(pc, mob)) {
|
||||||
case Red:
|
case Red:
|
||||||
return 1.25;
|
return 1.25;
|
||||||
@@ -299,16 +300,16 @@ public class Experience {
|
|||||||
int highestLevel) {
|
int highestLevel) {
|
||||||
|
|
||||||
double penalty = 0.0;
|
double penalty = 0.0;
|
||||||
int adjustedGroupSize = 0;
|
|
||||||
int totalLevels = 0;
|
|
||||||
int level = currPlayer.getLevel();
|
int level = currPlayer.getLevel();
|
||||||
|
|
||||||
// Group Size Penalty
|
// Group Size Penalty
|
||||||
|
|
||||||
if (players.size() > 2)
|
if (players.size() > 2)
|
||||||
penalty = (players.size() - 2) * 1.5;
|
penalty = (players.size() - 2) * 1.5;
|
||||||
|
|
||||||
// Calculate Penalty For Highest level -> Current Player difference, !=
|
// Calculate Penalty For Highest level -> Current Player difference, !=
|
||||||
// check to prevent divide by zero error
|
// check to prevent divide by zero error
|
||||||
|
|
||||||
if (highestLevel != level)
|
if (highestLevel != level)
|
||||||
penalty += ((highestLevel - level) * .5);
|
penalty += ((highestLevel - level) * .5);
|
||||||
|
|
||||||
@@ -318,6 +319,7 @@ public class Experience {
|
|||||||
// penalty += ((avgLevels - level) * .5);
|
// penalty += ((avgLevels - level) * .5);
|
||||||
|
|
||||||
// Extra noob penalty
|
// Extra noob penalty
|
||||||
|
|
||||||
if ((highestLevel - level) > 25)
|
if ((highestLevel - level) > 25)
|
||||||
penalty += (highestLevel - level - 25);
|
penalty += (highestLevel - level - 25);
|
||||||
|
|
||||||
@@ -325,7 +327,9 @@ public class Experience {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static void doExperience(PlayerCharacter killer, AbstractCharacter mob, Group g) {
|
public static void doExperience(PlayerCharacter killer, AbstractCharacter mob, Group g) {
|
||||||
|
|
||||||
// Check for some failure conditions
|
// Check for some failure conditions
|
||||||
|
|
||||||
if (killer == null || mob == null)
|
if (killer == null || mob == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -341,10 +345,13 @@ public class Experience {
|
|||||||
|
|
||||||
// Check if leader is within range of kill and then get leadership
|
// Check if leader is within range of kill and then get leadership
|
||||||
// skill
|
// skill
|
||||||
|
|
||||||
Vector3fImmutable killLoc = mob.getLoc();
|
Vector3fImmutable killLoc = mob.getLoc();
|
||||||
|
|
||||||
if (killLoc.distanceSquared2D(g.getGroupLead().getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
if (killLoc.distanceSquared2D(g.getGroupLead().getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
||||||
CharacterSkill leaderskill = g.getGroupLead().skills
|
CharacterSkill leaderskill = g.getGroupLead().skills
|
||||||
.get("Leadership");
|
.get("Leadership");
|
||||||
|
|
||||||
if (leaderskill != null)
|
if (leaderskill != null)
|
||||||
leadership = leaderskill.getNumTrains();
|
leadership = leaderskill.getNumTrains();
|
||||||
if (leadership > 90)
|
if (leadership > 90)
|
||||||
@@ -352,13 +359,18 @@ public class Experience {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check every group member for distance to see if they get xp
|
// Check every group member for distance to see if they get xp
|
||||||
|
|
||||||
for (PlayerCharacter pc : g.getMembers()) {
|
for (PlayerCharacter pc : g.getMembers()) {
|
||||||
if (pc.isAlive()) { // Skip if the player is dead.
|
if (pc.isAlive()) { // Skip if the player is dead.
|
||||||
|
|
||||||
// Check within range
|
// Check within range
|
||||||
|
|
||||||
if (killLoc.distanceSquared2D(pc.getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
if (killLoc.distanceSquared2D(pc.getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
||||||
|
|
||||||
giveEXPTo.add(pc);
|
giveEXPTo.add(pc);
|
||||||
|
|
||||||
// Track highest level character
|
// Track highest level character
|
||||||
|
|
||||||
if (pc.getLevel() > highestLevel)
|
if (pc.getLevel() > highestLevel)
|
||||||
highestLevel = pc.getLevel();
|
highestLevel = pc.getLevel();
|
||||||
}
|
}
|
||||||
@@ -366,34 +378,41 @@ public class Experience {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Process every player in the group getting XP
|
// Process every player in the group getting XP
|
||||||
|
|
||||||
for (PlayerCharacter playerCharacter : giveEXPTo) {
|
for (PlayerCharacter playerCharacter : giveEXPTo) {
|
||||||
if (playerCharacter.getLevel() >= MBServerStatics.LEVELCAP)
|
if (playerCharacter.getLevel() >= MBServerStatics.LEVELCAP)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Sets Max XP with server exp mod taken into account.
|
// Sets Max XP with server exp mod taken into account.
|
||||||
grantedExperience = (double) Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()) * maxXPPerKill(playerCharacter.getLevel());
|
|
||||||
|
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
||||||
|
|
||||||
// Adjust XP for Mob Level
|
// Adjust XP for Mob Level
|
||||||
|
|
||||||
grantedExperience *= getConMod(playerCharacter, mob);
|
grantedExperience *= getConMod(playerCharacter, mob);
|
||||||
|
|
||||||
// Process XP for this member
|
// Process XP for this member
|
||||||
|
|
||||||
penalty = getGroupMemberPenalty(leadership, playerCharacter, giveEXPTo,
|
penalty = getGroupMemberPenalty(leadership, playerCharacter, giveEXPTo,
|
||||||
highestLevel);
|
highestLevel);
|
||||||
|
|
||||||
// Leadership Penalty Reduction
|
// Leadership Penalty Reduction
|
||||||
|
|
||||||
if (leadership > 0)
|
if (leadership > 0)
|
||||||
penalty -= ((leadership) * 0.01) * penalty;
|
penalty -= ((leadership) * 0.01) * penalty;
|
||||||
|
|
||||||
// Modify for hotzone
|
// Modify for hotzone
|
||||||
|
|
||||||
if (grantedExperience != 0)
|
if (grantedExperience != 0)
|
||||||
if (ZoneManager.inHotZone(mob.getLoc()))
|
if (ZoneManager.inHotZone(mob.getLoc()))
|
||||||
grantedExperience *= Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
|
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
||||||
|
|
||||||
// Check for 0 XP due to white mob, otherwise subtract penalty
|
// Check for 0 XP due to white mob, otherwise subtract penalty
|
||||||
// xp
|
// xp
|
||||||
if (grantedExperience == 0) {
|
|
||||||
|
if (grantedExperience == 0)
|
||||||
grantedExperience = 1;
|
grantedExperience = 1;
|
||||||
} else {
|
else {
|
||||||
grantedExperience -= (penalty * 0.01) * grantedExperience;
|
grantedExperience -= (penalty * 0.01) * grantedExperience;
|
||||||
|
|
||||||
// Errant Penalty Calculation
|
// Errant Penalty Calculation
|
||||||
@@ -416,12 +435,12 @@ public class Experience {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Get XP and adjust for Mob Level with world xp modifier taken into account
|
// Get XP and adjust for Mob Level with world xp modifier taken into account
|
||||||
grantedExperience = (double) Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()) * maxXPPerKill(killer.getLevel());
|
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
|
||||||
grantedExperience *= getConMod(killer, mob);
|
grantedExperience *= getConMod(killer, mob);
|
||||||
|
|
||||||
// Modify for hotzone
|
// Modify for hotzone
|
||||||
if (ZoneManager.inHotZone(mob.getLoc()))
|
if (ZoneManager.inHotZone(mob.getLoc()))
|
||||||
grantedExperience *= Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
|
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
||||||
|
|
||||||
// Errant penalty
|
// Errant penalty
|
||||||
if (grantedExperience != 1)
|
if (grantedExperience != 1)
|
||||||
|
|||||||
@@ -12,7 +12,6 @@ package engine.objects;
|
|||||||
import engine.Enum.ItemContainerType;
|
import engine.Enum.ItemContainerType;
|
||||||
import engine.Enum.ItemType;
|
import engine.Enum.ItemType;
|
||||||
import engine.Enum.OwnerType;
|
import engine.Enum.OwnerType;
|
||||||
import engine.gameManager.ConfigManager;
|
|
||||||
import engine.gameManager.DbManager;
|
import engine.gameManager.DbManager;
|
||||||
import engine.gameManager.NPCManager;
|
import engine.gameManager.NPCManager;
|
||||||
import engine.gameManager.ZoneManager;
|
import engine.gameManager.ZoneManager;
|
||||||
@@ -25,6 +24,8 @@ import java.util.Random;
|
|||||||
import java.util.concurrent.ConcurrentHashMap;
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
import java.util.concurrent.ThreadLocalRandom;
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
|
import static engine.gameManager.LootManager.LOOTMANAGER;
|
||||||
|
|
||||||
public class LootTable {
|
public class LootTable {
|
||||||
|
|
||||||
private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||||
@@ -165,7 +166,7 @@ public class LootTable {
|
|||||||
|
|
||||||
float chance = mlb.getChance() * .01f;
|
float chance = mlb.getChance() * .01f;
|
||||||
|
|
||||||
chance *= Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
|
chance *= LOOTMANAGER.NORMAL_DROP_RATE;
|
||||||
|
|
||||||
calculatedLootTable = mlb.getLootTableID();
|
calculatedLootTable = mlb.getLootTableID();
|
||||||
|
|
||||||
|
|||||||
@@ -338,7 +338,7 @@ public class WorldServer {
|
|||||||
|
|
||||||
// Load new loot system
|
// Load new loot system
|
||||||
Logger.info("Loading New Loot Tables");
|
Logger.info("Loading New Loot Tables");
|
||||||
LootManager.loadLootData();
|
LootManager.init();
|
||||||
|
|
||||||
//load old loot system (still needed for rolling for now)
|
//load old loot system (still needed for rolling for now)
|
||||||
LootTable.populateLootTables();
|
LootTable.populateLootTables();
|
||||||
|
|||||||
Reference in New Issue
Block a user