forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -13,6 +13,7 @@ import engine.InterestManagement.WorldGrid;
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import engine.exception.SerializationException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.DispatchManager;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.RemoveCorpseJob;
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@@ -20,7 +21,6 @@ import engine.mbEnums.GameObjectType;
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import engine.mbEnums.GridObjectType;
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import engine.mbEnums.ItemType;
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import engine.net.ByteBufferWriter;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.UnloadObjectsMsg;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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@@ -132,7 +132,7 @@ public class Corpse extends AbstractWorldObject {
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//Remove from world
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UnloadObjectsMsg uom = new UnloadObjectsMsg();
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uom.addObject(corpse);
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DispatchMessage.sendToAllInRange(corpse, uom);
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DispatchManager.sendToAllInRange(corpse, uom);
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WorldGrid.RemoveWorldObject(corpse);
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//clear from cache
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