forked from MagicBane/Server
Aggro fields combined in RunAfterLoad
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@@ -1968,6 +1968,18 @@ public class Mob extends AbstractIntelligenceAgent {
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this.equip = new HashMap<>(0);
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this.equip = new HashMap<>(0);
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}
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}
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// Combine mobbase and mob aggro arrays into one bitvector
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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if (this.notEnemy.size() > 1)
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this.notEnemy.remove(MonsterType.NONE);
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this.enemy.addAll(this.getMobBase().enemy);
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if (this.enemy.size() > 1)
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this.enemy.remove(MonsterType.NONE);
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try {
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try {
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NPCManager.applyRuneSetEffects(this);
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NPCManager.applyRuneSetEffects(this);
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recalculateStats();
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recalculateStats();
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