replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes

This commit is contained in:
2023-04-11 19:53:13 -05:00
parent 23a07175e5
commit 98f0928a4b
18 changed files with 276 additions and 1331 deletions
@@ -14,7 +14,6 @@ import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM.STATE;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
@@ -204,7 +203,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
WorldGrid.RemoveWorldObject(this);
if (this.getObjectType() == GameObjectType.Mob){
((Mob)this).state = STATE.Disabled;
//((Mob)this).state = STATE.Disabled;
if (((Mob)this).getParentZone() != null)
((Mob)this).getParentZone().zoneMobSet.remove(this);
}