replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes

This commit is contained in:
2023-04-11 19:53:13 -05:00
parent 23a07175e5
commit 98f0928a4b
18 changed files with 276 additions and 1331 deletions
-3
View File
@@ -12,7 +12,6 @@ package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM.STATE;
import engine.exception.SerializationException;
import engine.gameManager.*;
import engine.job.JobContainer;
@@ -790,7 +789,6 @@ public class NPC extends AbstractCharacter {
for (Mob toRemove : this.siegeMinionMap.keySet()) {
toRemove.state = STATE.Disabled;
try {
toRemove.clearEffects();
@@ -1461,7 +1459,6 @@ public class NPC extends AbstractCharacter {
mob.setSpawnTime(10);
mob.setNpcOwner(this);
mob.state = STATE.Awake;
mob.region = AbstractWorldObject.GetRegionByWorldObject(mob);
return mob;
}