replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes

This commit is contained in:
2023-04-11 19:53:13 -05:00
parent 23a07175e5
commit 98f0928a4b
18 changed files with 276 additions and 1331 deletions
-2
View File
@@ -15,7 +15,6 @@ import engine.InterestManagement.HeightMap;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM.STATE;
import engine.db.archive.CharacterRecord;
import engine.db.archive.DataWarehouse;
import engine.db.archive.PvpRecord;
@@ -4580,7 +4579,6 @@ public class PlayerCharacter extends AbstractCharacter {
if (!currentPet.isSiege()) {
currentPet.setCombatTarget(null);
currentPet.state = STATE.Disabled;
if (currentPet.getParentZone() != null)