forked from MagicBane/Server
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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@@ -15,7 +15,6 @@ import engine.InterestManagement.HeightMap;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.RealmMap;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSM.STATE;
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import engine.db.archive.CharacterRecord;
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import engine.db.archive.DataWarehouse;
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import engine.db.archive.PvpRecord;
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@@ -4580,7 +4579,6 @@ public class PlayerCharacter extends AbstractCharacter {
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if (!currentPet.isSiege()) {
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currentPet.setCombatTarget(null);
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currentPet.state = STATE.Disabled;
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if (currentPet.getParentZone() != null)
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