forked from MagicBane/Server
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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@@ -10,11 +10,9 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.ai.MobileFSM.STATE;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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@@ -31,7 +29,6 @@ public class ClearNearbyAggroPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source.getObjectType() == GameObjectType.Mob){
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((Mob)source).state = STATE.Patrol;
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}
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}
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