forked from MagicBane/Server
abs is up the chain a step
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@@ -178,8 +178,8 @@ public class Terrain {
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// Normalize terrain offset
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Vector2f normalizedLoc = new Vector2f(zone_offset.x / this.terrain_size.x,
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zone_offset.y / terrain_size.y);
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Vector2f normalizedLoc = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
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Math.abs(zone_offset.y) / terrain_size.y);
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float xval;
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