forked from MagicBane/Server
guard captains to move tot heir first patrol point right away
This commit is contained in:
@@ -341,7 +341,7 @@ public enum NPCManager {
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mob.patrolPoints.add(newPatrolPoint);
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mob.patrolPoints.add(newPatrolPoint);
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if (i == 1) {
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if (i == 1) {
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mob.loc = newPatrolPoint;
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mob.setLoc(newPatrolPoint);
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mob.endLoc = newPatrolPoint;
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mob.endLoc = newPatrolPoint;
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}
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}
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}
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}
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@@ -20,6 +20,7 @@ import engine.jobs.DeferredPowerJob;
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import engine.jobs.UpgradeNPCJob;
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import engine.jobs.UpgradeNPCJob;
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import engine.math.Bounds;
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import engine.math.Bounds;
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import engine.math.Vector3fImmutable;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.net.ByteBufferWriter;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.DispatchMessage;
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@@ -427,6 +428,7 @@ public class Mob extends AbstractIntelligenceAgent {
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else
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else
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mobile.contractUUID = contract.getContractID();
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mobile.contractUUID = contract.getContractID();
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return mobile;
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return mobile;
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}
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}
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@@ -1678,6 +1680,16 @@ public class Mob extends AbstractIntelligenceAgent {
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if (this.agentType.equals(AIAgentType.MOBILE))
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if (this.agentType.equals(AIAgentType.MOBILE))
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NPCManager.AssignPatrolPoints(this);
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NPCManager.AssignPatrolPoints(this);
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if (this.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
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Building barracks = this.building;
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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this.patrolPoints = barracks.patrolPoints;
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MovementUtilities.aiMove(this, this.patrolPoints.get(0), true);
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}
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}
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this.deathTime = 0;
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this.deathTime = 0;
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}
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}
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