@ -10,13 +10,17 @@
				@@ -10,13 +10,17 @@
					 
			
		
	
		
			
				
					package  engine.net.client.msg ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  engine.gameManager.PowersManager ;  
			
		
	
		
			
				
					import  engine.gameManager.SessionManager ;  
			
		
	
		
			
				
					import  engine.net.* ;  
			
		
	
		
			
				
					import  engine.net.client.ClientConnection ;  
			
		
	
		
			
				
					import  engine.net.client.Protocol ;  
			
		
	
		
			
				
					import  engine.objects.* ;  
			
		
	
		
			
				
					import  engine.powers.PowersBase ;  
			
		
	
		
			
				
					import  engine.server.MBServerStatics ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  java.util.ArrayList ;  
			
		
	
		
			
				
					import  java.util.Map ;  
			
		
	
		
			
				
					import  java.util.concurrent.ConcurrentHashMap ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					public  class  RefineMsg  extends  ClientNetMsg  {  
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -189,6 +193,18 @@ public class RefineMsg extends ClientNetMsg {
				@@ -189,6 +193,18 @@ public class RefineMsg extends ClientNetMsg {
					 
			
		
	
		
			
				
							//TODO verify if any skills have this as prereq
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							//TODO verify if any powers have this as a prereq
   
			
		
	
		
			
				
							//get all players powers
   
			
		
	
		
			
				
							for ( CharacterPower  power  :  pc . getPowers ( ) . values ( ) ) {   
			
		
	
		
			
				
								ArrayList < PowerReq >  reqs  =  PowerReq . getPowerReqsForRune ( power . getPowerID ( ) ) ;   
			
		
	
		
			
				
								for  ( PowerReq  req  :  reqs )  {   
			
		
	
		
			
				
									ConcurrentHashMap < String , CharacterSkill >  playerSkills  =   pc . getSkills ( ) ;   
			
		
	
		
			
				
									CharacterSkill  playerSkill  =  playerSkills . get ( token ) ;   
			
		
	
		
			
				
									int  currentSkillLevel  =  playerSkill . getTotalSkillPercet ( ) ;   
			
		
	
		
			
				
									if  ( token  = =  req . getToken ( )  & &  req . getLevel ( )  = =  currentSkillLevel )  {   
			
		
	
		
			
				
										return  false ;   
			
		
	
		
			
				
									}   
			
		
	
		
			
				
								}   
			
		
	
		
			
				
							}   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							//refine skill
   
			
		
	
		
			
				
							return  skill . refine ( pc ) ;