forked from MagicBane/Server
abstract character cleanup
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@@ -985,18 +985,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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@Override
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public final void setLoc(final Vector3fImmutable value) {
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Regions region = Regions.GetRegionForTeleport(value);
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if(region != null){
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float regionHeight = region.lerpY(this);
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this.region = region;
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Vector3fImmutable newValue = new Vector3fImmutable(value.x,regionHeight,value.z); //account for height offset of the current character region
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super.setLoc(newValue); // set the location in the world
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this.resetLastSetLocUpdate();
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} else {
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this.region = null;
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super.setLoc(value); // set the location in the world
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this.resetLastSetLocUpdate();
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}
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super.setLoc(value); // set the location in the world
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this.resetLastSetLocUpdate();
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}
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public Vector3fImmutable getMovementLoc() {
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