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respawn work

master
FatBoy-DOTC 2 years ago
parent
commit
a07ee7903b
  1. 25
      src/engine/ai/MobileFSM.java

25
src/engine/ai/MobileFSM.java

@ -299,31 +299,18 @@ public class MobileFSM { @@ -299,31 +299,18 @@ public class MobileFSM {
public static void DetermineAction(Mob mob) {
if (mob == null)
return;
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
//trebuchet spawn handler
CheckForRespawn(mob);
return;
}
if (mob.despawned && mob.isPlayerGuard) {
//override for guards
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){
if(mob.npcOwner.isAlive() == false || ((Mob)mob.npcOwner).despawned == true){
if(mob.despawned || !mob.isAlive()) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
//minions don't respawn while guard captain is dead
if(mob.isAlive() == false) {
if (mob.isAlive() == false) {
mob.deathTime = System.currentTimeMillis();
return;
}
}
CheckForRespawn(mob);
return;
}
CheckForRespawn(mob);
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
CheckToSendMobHome(mob);
return;
}
if (!mob.isAlive()) {
//no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob);
return;
}
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
//no players loaded, no need to proceed

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