Blend cleanup

This commit is contained in:
2023-10-09 09:32:20 -04:00
parent dd01fd1688
commit a0c82d3f3f
+3 -3
View File
@@ -189,6 +189,9 @@ public class Terrain {
float minp = this.zone.min_blend / this.zone.major_radius;
float maxp = this.zone.max_blend / this.zone.major_radius;
float minpy = this.zone.min_blend / this.zone.minor_radius;
float maxpy = this.zone.max_blend / this.zone.minor_radius;
float xval;
if (minp > 0.4f)
@@ -196,9 +199,6 @@ public class Terrain {
else
xval = Math.min(maxp, 0.4f);
float maxpy = this.zone.max_blend / this.zone.major_radius;
float minpy = this.zone.min_blend / this.zone.minor_radius;
float yval;
if (minpy > 0.4f)