forked from MagicBane/Server
range bonus confined to 1 spot
This commit is contained in:
@@ -451,12 +451,7 @@ public enum CombatManager {
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if (hasNoWeapon) {
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range = MBServerStatics.NO_WEAPON_RANGE;
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} else {
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range = getWeaponRange(wb);
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if (bonus != null) {
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float buffRange = 1;
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buffRange += bonus.getFloat(ModType.WeaponRange, SourceType.None) * .01f;
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range *= buffRange;
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}
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range = getWeaponRange(wb, bonus);
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}
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if (abstractCharacter.getObjectType() == GameObjectType.Mob) {
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@@ -729,15 +724,8 @@ public enum CombatManager {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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dpj = ((PlayerCharacter) ac).getWeaponPower();
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if (dpj != null) {
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float attackRange = getWeaponRange(wb);
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PlayerBonuses bonus = ac.getBonuses();
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if (bonus != null) {
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float buffRange = 1;
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buffRange += bonus.getFloat(ModType.WeaponRange, SourceType.None) * .01f;
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attackRange *= buffRange;
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}
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float attackRange = getWeaponRange(wb, bonus);
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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@@ -748,7 +736,7 @@ public enum CombatManager {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) {
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dpj = ((PlayerCharacter) ac).getWeaponPower();
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if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
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float attackRange = getWeaponRange(wb);
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float attackRange = getWeaponRange(wb,null);
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dpj.attack(target, attackRange);
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}
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}
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@@ -937,15 +925,8 @@ public enum CombatManager {
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if (dpj != null) {
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PowersBase wp = dpj.getPower();
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if (wp.requiresHitRoll() == false) {
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float attackRange = getWeaponRange(wb);
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PlayerBonuses bonus = ac.getBonuses();
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if (bonus != null) {
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float buffRange = 1;
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buffRange += bonus.getFloat(ModType.WeaponRange, SourceType.None) * .01f;
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attackRange *= buffRange;
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}
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float attackRange = getWeaponRange(wb,bonus);
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dpj.attack(target, attackRange);
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} else {
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((PlayerCharacter) ac).setWeaponPower(null);
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@@ -1230,11 +1211,14 @@ public enum CombatManager {
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pc.setLastMobAttackTime();
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}
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public static float getWeaponRange(ItemBase weapon) {
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public static float getWeaponRange(ItemBase weapon, PlayerBonuses bonus) {
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if (weapon == null)
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return 0f;
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return weapon.getRange();
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float rangeMod = 1.0f;
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if (bonus != null) {
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rangeMod += bonus.getFloat(ModType.WeaponRange, SourceType.None);
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}
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return weapon.getRange() * rangeMod;
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}
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public static void toggleCombat(ToggleCombatMsg msg, ClientConnection origin) {
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