forked from MagicBane/Server
MagicBot
8 months ago
4 changed files with 107 additions and 86 deletions
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@@ -0,0 +1,95 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.ChatManager; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.Protocol; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.chat.*; |
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import engine.objects.PlayerCharacter; |
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import static engine.gameManager.ChatManager.FLOOD_QTY_THRESHOLD; |
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import static engine.gameManager.ChatManager.FLOOD_TIME_THRESHOLD; |
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public class AbstractChatMsgHandler extends AbstractClientMsgHandler { |
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public AbstractChatMsgHandler() { |
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super(AbstractChatMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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// Member variable declaration
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AbstractChatMsg msg; |
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// Member variable assignment
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msg = (AbstractChatMsg) baseMsg; |
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if (msg == null) |
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return true; |
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if (playerCharacter == null) |
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return true; |
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Protocol protocolMsg = msg.getProtocolMsg(); |
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// Flood control, implemented per channel
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boolean isFlood = false; |
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long curMsgTime = System.currentTimeMillis(); |
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long checkTime = playerCharacter.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1); |
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if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD)) |
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isFlood = true; |
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switch (protocolMsg) { |
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case CHATSAY: |
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ChatManager.chatSay(playerCharacter, msg.getMessage(), isFlood); |
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return true; |
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case CHATCSR: |
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ChatManager.chatCSR(msg); |
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return true; |
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case CHATTELL: |
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ChatTellMsg ctm = (ChatTellMsg) msg; |
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ChatManager.chatTell(playerCharacter, ctm.getTargetName(), ctm.getMessage(), isFlood); |
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return true; |
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case CHATSHOUT: |
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ChatManager.chatShout(playerCharacter, msg.getMessage(), isFlood); |
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return true; |
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case CHATGUILD: |
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ChatManager.chatGuild(playerCharacter, (ChatGuildMsg) msg); |
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return true; |
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case CHATGROUP: |
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ChatManager.chatGroup(playerCharacter, (ChatGroupMsg) msg); |
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return true; |
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case CHATIC: |
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ChatManager.chatIC(playerCharacter, (ChatICMsg) msg); |
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return true; |
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case LEADERCHANNELMESSAGE: |
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ChatManager.chatGlobal(playerCharacter, msg.getMessage(), isFlood); |
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return true; |
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case GLOBALCHANNELMESSAGE: |
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case CHATPVP: |
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case CHATCITY: |
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case CHATINFO: |
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case SYSTEMBROADCASTCHANNEL: |
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default: |
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} |
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return true; |
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} |
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} |
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