forked from MagicBane/Server
Method cleanup.
This commit is contained in:
@@ -646,7 +646,7 @@ public class ItemFactory {
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}
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public static Item randomRoll(NPC vendor, PlayerCharacter pc, int itemsToRoll, int itemID) {
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public static Item randomRoll(NPC vendor, PlayerCharacter playerCharacter, int itemsToRoll, int itemBaseID) {
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byte itemModTable;
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int prefixMod = 0;
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int suffixMod = 0;
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@@ -656,28 +656,34 @@ public class ItemFactory {
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ModTableEntry prefixEntry = null;
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ModTableEntry suffixEntry = null;
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ItemBase ib = ItemBase.getItemBase(itemID);
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ItemBase ib = ItemBase.getItemBase(itemBaseID);
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if (ib == null)
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return null;
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if (!vendor.getCharItemManager().hasRoomInventory(ib.getWeight())) {
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if (pc != null)
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ChatManager.chatSystemInfo(pc, vendor.getName() + " " + vendor.getContract().getName() + " Inventory is full.");
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if (playerCharacter != null)
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ChatManager.chatSystemInfo(playerCharacter, vendor.getName() + " " + vendor.getContract().getName() + " Inventory is full.");
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return null;
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}
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itemModTable = (byte) ib.getModTable();
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if (!vendor.getItemModTable().contains(itemModTable)) {
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if (pc != null)
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ErrorPopupMsg.sendErrorPopup(pc, 59);
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if (playerCharacter != null)
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 59);
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return null;
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}
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for (byte temp : vendor.getItemModTable()) {
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if (itemModTable != temp)
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continue;
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prefixMod = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(temp));
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suffixMod = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(temp));
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}
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@@ -711,6 +717,9 @@ public class ItemFactory {
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int rollSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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// Always have at least one mod on a magic rolled item.
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// Suffix will be our backup plan.
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if (rollSuffix < 80 || prefixEntry == null) {
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int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
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@@ -720,7 +729,7 @@ public class ItemFactory {
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suffix = suffixEntry.action;
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}
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MobLoot toRoll = ItemFactory.produceRandomRoll(vendor, pc, prefix, suffix, itemID);
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MobLoot toRoll = ItemFactory.produceRandomRoll(vendor, playerCharacter, prefix, suffix, itemBaseID);
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if (toRoll == null)
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return null;
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@@ -739,9 +748,10 @@ public class ItemFactory {
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}
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// No job is submitted, as object's upgradetime field
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// is used to determin whether or not an object has
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// compelted rolling. The game object exists previously
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// to this, not when 'compelte' is pressed.
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// is used to determine whether an object has
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// completed rolling. The game object exists previously
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// to this, not when 'complete' is pressed.
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long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
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DateTime dateTime = new DateTime();
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@@ -750,14 +760,17 @@ public class ItemFactory {
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int playerID = 0;
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if (pc != null)
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playerID = pc.getObjectUUID();
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if (playerCharacter != null)
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playerID = playerCharacter.getObjectUUID();
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DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getItemBaseID(), dateTime, prefix, suffix, toRoll.getCustomName(), true, playerID);
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ProducedItem pi = new ProducedItem(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getItemBaseID(), dateTime, true, prefix, suffix, toRoll.getCustomName(), playerID);
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pi.setProducedItemID(toRoll.getObjectUUID());
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pi.setAmount(itemsToRoll);
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ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
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ItemProductionManager.send(produced);
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return toRoll;
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}
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