forked from MagicBane/Server
Unused methods removed.
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@@ -13,7 +13,6 @@ import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.math.Bounds;
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import engine.math.Vector3f;
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@@ -27,7 +26,6 @@ import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.HashSet;
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import java.util.Set;
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import static engine.math.FastMath.sqr;
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@@ -500,59 +498,6 @@ public enum MovementManager {
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InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter);
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}
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public static void translocateToObject(AbstractCharacter teleporter, AbstractWorldObject worldObject) {
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Vector3fImmutable targetLoc = teleporter.getLoc();
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Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
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teleporter.stopMovement(teleporter.getLoc());
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//mobs ignore region sets for now.
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if (teleporter.getObjectType().equals(GameObjectType.Mob)){
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teleporter.setInBuildingID(0);
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teleporter.setInBuilding(-1);
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teleporter.setInFloorID(-1);
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TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
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DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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return;
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}
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boolean collide = false;
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int maxFloor = -1;
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int buildingID = 0;
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boolean isGroundLevel = false;
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HashSet<AbstractWorldObject> buildings = WorldGrid.getObjectsInRangePartial(teleporter, 200, MBServerStatics.MASK_BUILDING);
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for (AbstractWorldObject awo : buildings) {
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Building building = (Building) awo;
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if (collide)
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break;
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}
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if (!collide) {
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teleporter.setInBuildingID(0);
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teleporter.setInBuilding(-1);
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teleporter.setInFloorID(-1);
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} else {
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if (isGroundLevel) {
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teleporter.setInBuilding(0);
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teleporter.setInFloorID(-1);
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} else {
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teleporter.setInBuilding(maxFloor - 1);
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teleporter.setInFloorID(0);
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}
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}
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TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
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//we shouldnt need to send teleport message to new area, as loadjob should pick it up.
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// DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter))
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InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter);
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}
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private static void syncLoc(AbstractCharacter ac, Vector3fImmutable clientLoc, boolean useClientLoc) {
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ac.teleport(ac.getLoc());
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@@ -1301,20 +1301,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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locationLock.writeLock().unlock();
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}
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}
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public void teleportToObject(final AbstractWorldObject worldObject) {
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locationLock.writeLock().lock();
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try{
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MovementManager.translocateToObject(this, worldObject);
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}catch(Exception e){
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Logger.error(e);
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}finally{
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locationLock.writeLock().unlock();
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}
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}
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/*
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* Serializing
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