forked from MagicBane/Server
Error trap
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@@ -77,63 +77,69 @@ public class Zone extends AbstractGameObject {
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* ResultSet Constructor
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*/
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public Zone(ResultSet rs) throws SQLException {
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super(rs);
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this.parentZoneID = rs.getInt("parent");
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this.playerCityUUID = rs.getInt("playerCityUUID");
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this.guild_zone = this.playerCityUUID != 0;
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this.zoneName = rs.getString("zone_name");
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this.xOffset = rs.getFloat("xOffset");
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this.zOffset = rs.getFloat("zOffset");
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this.yOffset = rs.getFloat("yOffset");
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this.template = rs.getInt("template");
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this.peace_zone = rs.getByte("peace_zone");
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this.icon1 = rs.getString("icon1");
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this.icon2 = rs.getString("icon2");
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this.icon3 = rs.getString("icon3");
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this.min_level = rs.getInt("min_level");
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this.max_level = rs.getInt("max_level");
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this.major_radius = rs.getFloat("major_radius");
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this.minor_radius = rs.getFloat("minor_radius");
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this.min_blend = rs.getFloat("min_blend");
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this.max_blend = rs.getFloat("max_blend");
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this.sea_level_type = rs.getString("sea_level_type");
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this.sea_level_offset = rs.getFloat("sea_level");
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this.terrain_type = rs.getString("terrain_type");
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this.terrain_max_y = rs.getFloat("terrain_max_y");
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this.terrain_image = rs.getInt("terrain_image");
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if (this.guild_zone) {
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this.max_blend = 128;
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this.min_blend = 128;
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this.major_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.minor_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.terrain_type = "PLANAR";
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try {
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this.parentZoneID = rs.getInt("parent");
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this.playerCityUUID = rs.getInt("playerCityUUID");
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this.guild_zone = this.playerCityUUID != 0;
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this.zoneName = rs.getString("zone_name");
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this.xOffset = rs.getFloat("xOffset");
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this.zOffset = rs.getFloat("zOffset");
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this.yOffset = rs.getFloat("yOffset");
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this.template = rs.getInt("template");
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this.peace_zone = rs.getByte("peace_zone");
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this.icon1 = rs.getString("icon1");
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this.icon2 = rs.getString("icon2");
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this.icon3 = rs.getString("icon3");
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this.min_level = rs.getInt("min_level");
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this.max_level = rs.getInt("max_level");
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this.major_radius = rs.getFloat("major_radius");
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this.minor_radius = rs.getFloat("minor_radius");
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this.min_blend = rs.getFloat("min_blend");
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this.max_blend = rs.getFloat("max_blend");
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this.sea_level_type = rs.getString("sea_level_type");
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this.sea_level_offset = rs.getFloat("sea_level");
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this.terrain_type = rs.getString("terrain_type");
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this.terrain_max_y = rs.getFloat("terrain_max_y");
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this.terrain_image = rs.getInt("terrain_image");
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if (this.guild_zone) {
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this.max_blend = 128;
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this.min_blend = 128;
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this.major_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.minor_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.terrain_type = "PLANAR";
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}
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if (this.terrain_type.equals("NONE"))
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this.terrain = null;
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else
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this.terrain = new Terrain(this);
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
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this.setParent(parentZone);
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if (this.min_level == 0 && parentZone != null) {
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this.min_level = parentZone.min_level;
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this.max_level = parentZone.max_level;
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}
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if (parentZone != null)
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parentZone.addNode(this);
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} catch (Exception e) {
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Logger.error(e);
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throw new RuntimeException(e);
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}
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if (this.terrain_type.equals("NONE"))
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this.terrain = null;
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else
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this.terrain = new Terrain(this);
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
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this.setParent(parentZone);
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if (this.min_level == 0 && parentZone != null) {
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this.min_level = parentZone.min_level;
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this.max_level = parentZone.max_level;
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}
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if (parentZone != null)
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parentZone.addNode(this);
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// If zone doesn't yet hava a hash then write it back to the zone table
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if (hash == null)
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setHash();
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}
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public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
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