forked from MagicBane/Server
Removed duplicate and unused code
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@@ -59,8 +59,6 @@ public class Guild extends AbstractWorldObject {
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private int cityUUID = 0;
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private int mineTime;
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private ArrayList<PlayerCharacter> banishList;
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private ArrayList<PlayerCharacter> characterKOSList;
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private ArrayList<Guild> guildKOSList;
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private ArrayList<Guild> allyList = new ArrayList<>();
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private ArrayList<Guild> enemyList = new ArrayList<>();
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private ArrayList<Guild> recommendList = new ArrayList<>();
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@@ -83,8 +81,6 @@ public class Guild extends AbstractWorldObject {
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this.leadershipType = leadershipType;
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this.banishList = new ArrayList<>();
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this.characterKOSList = new ArrayList<>();
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this.guildKOSList = new ArrayList<>();
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this.allyList = new ArrayList<>();
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this.enemyList = new ArrayList<>();
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this.subGuildList = new ArrayList<>();
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@@ -115,8 +111,6 @@ public class Guild extends AbstractWorldObject {
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this.leadershipType = leadershipType;
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this.banishList = new ArrayList<>();
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this.characterKOSList = new ArrayList<>();
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this.guildKOSList = new ArrayList<>();
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this.allyList = new ArrayList<>();
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this.enemyList = new ArrayList<>();
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this.subGuildList = new ArrayList<>();
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@@ -869,10 +863,8 @@ public class Guild extends AbstractWorldObject {
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//add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
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//possible runAfterLoad being called twice?!?!
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this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID());
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this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID());
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this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID());
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this.allyList.clear();
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this.enemyList.clear();
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