forked from MagicBane/Server
guard powers
This commit is contained in:
@@ -476,9 +476,9 @@ public class MobAI {
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return false;
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return false;
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int powerToken = 0;
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int powerToken = 0;
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int nukeRoll = ThreadLocalRandom.current().nextInt(1,100);
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int nukeRoll = ThreadLocalRandom.current().nextInt(1,100);
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if( nukeRoll < 65){
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if( nukeRoll < 55){
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//use direct damage spell
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//use direct damage spell
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powerToken = powerTokens.get(3);
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powerToken = powerTokens.get(0);
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} else{
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} else{
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//use random spell
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//use random spell
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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@@ -502,8 +502,13 @@ public class MobAI {
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PerformActionMsg msg;
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PerformActionMsg msg;
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if (!mobPower.isHarmful() || mobPower.targetSelf) {
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if (!mobPower.isHarmful() || mobPower.targetSelf) {
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PowersManager.useMobPower(mob, mob, mobPower, powerRank);
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if(mobPower.category.equals("DISPEL")){
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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}else {
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PowersManager.useMobPower(mob, mob, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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}
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}
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}
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else {
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else {
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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@@ -11,7 +11,7 @@ public class MobAIThread implements Runnable{
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PATROL_DIVISOR = 15;
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public static int AI_PATROL_DIVISOR = 15;
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public static int AI_POWER_DIVISOR = 10;
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public static int AI_POWER_DIVISOR = 20;
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// Thread constructor
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// Thread constructor
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public MobAIThread() {
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public MobAIThread() {
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