forked from MagicBane/Server
boxshroud fixes
This commit is contained in:
@@ -4814,22 +4814,25 @@ public class PlayerCharacter extends AbstractCharacter {
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this.safeZone = this.isInSafeZone();
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this.safeZone = this.isInSafeZone();
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if(this.isBoxed && this.containsEffect(1672601862) == false)
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if(this.isBoxed && this.containsEffect(1672601862) == false) {
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this.isBoxed = false;
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this.isBoxed = false;
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for(PlayerCharacter pc : SessionManager.getAllActivePlayers()){
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for (PlayerCharacter pc : SessionManager.getAllActivePlayers()) {
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if(pc.isActive() == false)
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continue;
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if (pc.isActive() == false)
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if(pc.isEnteredWorld() == false)
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continue;
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if(this.getClientConnection().machineID.equals(pc.getClientConnection().machineID)){
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//add deatshroud effect
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if(pc.isBoxed == true)
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continue;
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continue;
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this.isBoxed = true;
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return;
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if (pc.isEnteredWorld() == false)
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continue;
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if (this.getClientConnection().machineID.equals(pc.getClientConnection().machineID)) {
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//add deatshroud effect
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if (pc.isBoxed == true)
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continue;
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this.isBoxed = true;
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}
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}
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}
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}
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}
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if(this.isBoxed)
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if(this.isBoxed && this.containsEffect(1672601862) == false)
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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} catch (Exception e) {
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} catch (Exception e) {
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