forked from MagicBane/Server
Merge remote-tracking branch 'origin/master' into mobile-cleanup
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@@ -66,27 +66,25 @@ public enum LootManager {
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}
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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public static void GenerateMobLoot(Mob mob) {
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath);
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath);
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if (!fromDeath)
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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if(ib == null)
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break;
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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@@ -97,16 +95,11 @@ public enum LootManager {
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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if (fromDeath) {
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GenerateEquipmentDrop(mob);
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return;
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}
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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@@ -338,7 +331,7 @@ public enum LootManager {
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public static void GenerateEquipmentDrop(Mob mob) {
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//do equipment here
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int dropCount = 0;
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if (mob.getEquip() != null)
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for (MobEquipment me : mob.getEquip().values()) {
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@@ -353,11 +346,12 @@ public enum LootManager {
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if (ml != null) {
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if (ml != null && dropCount < 1) {
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ml.setIsID(true);
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ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
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mob.getCharItemManager().addItemToInventory(ml);
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break; // Exit on first successful roll.
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dropCount = 1;
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//break; // Exit on first successful roll.
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}
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}
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}
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