forked from MagicBane/Server
More siege engine work.
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@@ -13,10 +13,10 @@ import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.exception.MsgSendException;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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@@ -38,7 +38,7 @@ public class MovementUtilities {
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if (agent.getContract() != null)
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guardCaptain = agent;
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else
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guardCaptain = (Mob) agent.npcOwner;
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guardCaptain = (Mob) agent.guardCaptain;
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if (guardCaptain != null) {
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Building barracks = guardCaptain.building;
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