forked from MagicBane/Server
Workaround for mob region issue.
This commit is contained in:
@@ -9,6 +9,7 @@
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package engine.net.client.msg;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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@@ -102,13 +103,25 @@ public class LoadCharacterMsg extends ClientNetMsg {
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}
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}
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//TODO below is Mob Region Serialization, not implemented. default to -1, which is ground.
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}else{
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writer.putInt(-1);
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writer.putInt(-1);
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}else {
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Mob mobile = (Mob) absChar;
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if (mobile.building != null &&
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mobile.building.getBlueprint() != null) {
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Blueprint blueprint = mobile.building.getBlueprint();
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if (blueprint.getBuildingGroup().equals(Enum.BuildingGroup.ARTYTOWER)) {
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writer.putInt(-0);
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writer.putInt(-0);
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return;
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}
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writer.putInt(-1);
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writer.putInt(-1);
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}
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}
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} else if (corpse != null){
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writer.putInt(-1);
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@@ -1451,11 +1451,6 @@ public class NPC extends AbstractCharacter {
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else if (!siegeMinionMap.containsValue(2))
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slot = 2;
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// Corner trebs always are slot 1
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if (this.building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
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slot = 1;
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siegeMinionMap.put(mob, slot);
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mob.setInBuildingLoc(this.building, this);
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