forked from MagicBane/Server
wall archer debugging
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@@ -478,7 +478,6 @@ public enum BuildingManager {
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mob.setRank(rank);
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mob.setPlayerGuard(true);
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mob.setParentZone(zone);
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mob.BehaviourType = Enum.MobBehaviourType.GuardWallArcher;
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return true;
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}
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if (NPC.ISGuardCaptain(contractID.getContractID())) {
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@@ -319,7 +319,7 @@ public enum NPCManager {
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slot += guardCaptain.siegeMinionMap.size() + 1;
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guardCaptain.siegeMinionMap.put(mob, slot);
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//mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
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mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
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//mob.setBindLoc(loc.add(mob.inBuildingLoc));
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mob.setLoc(guardCaptain.building.getLoc());
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mob.setLastRegion(AbstractWorldObject.GetRegionByWorldObject(mob));
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@@ -2002,7 +2002,11 @@ public class Mob extends AbstractIntelligenceAgent {
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this.BehaviourType = this.getMobBase().fsm;
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}
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if(this.isPlayerGuard() && this.contract != null){
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this.BehaviourType = Enum.MobBehaviourType.GuardCaptain;
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if(NPC.ISWallArcher(this.getContract().getContractID())){
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this.BehaviourType = MobBehaviourType.GuardWallArcher;
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} else {
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this.BehaviourType = Enum.MobBehaviourType.GuardCaptain;
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}
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}
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} catch (Exception e) {
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Logger.error(e.getMessage());
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