Use character load range for dirty flag.

This commit is contained in:
2023-08-21 04:52:02 -04:00
parent 9072fc2788
commit abf450d6ea
2 changed files with 1 additions and 2 deletions
@@ -547,7 +547,7 @@ public enum InterestManager implements Runnable {
public static void setObjectDirty(AbstractWorldObject abstractWorldObject) { public static void setObjectDirty(AbstractWorldObject abstractWorldObject) {
HashSet<AbstractWorldObject> playerList = WorldGrid.getObjectsInRangePartial(abstractWorldObject.getLoc(), MBServerStatics.LOOT_RANGE, MBServerStatics.MASK_PLAYER); HashSet<AbstractWorldObject> playerList = WorldGrid.getObjectsInRangePartial(abstractWorldObject.getLoc(), MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
if (playerList.isEmpty()) if (playerList.isEmpty())
return; return;
@@ -1199,7 +1199,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
newMesh.setObjectTypeMask(MBServerStatics.MASK_BUILDING); newMesh.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
MaintenanceManager.setMaintDateTime(newMesh, LocalDateTime.now().plusDays(7)); MaintenanceManager.setMaintDateTime(newMesh, LocalDateTime.now().plusDays(7));
// WorldGrid.addObject(newMesh, playerCharacter);
newMesh.setLoc(newMesh.getLoc()); newMesh.setLoc(newMesh.getLoc());
InterestManager.setObjectDirty(newMesh); InterestManager.setObjectDirty(newMesh);
return newMesh; return newMesh;