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Completed items are identified

combat-2
MagicBot 7 months ago
parent
commit
b1b635380a
  1. 5
      src/engine/gameManager/ForgeManager.java

5
src/engine/gameManager/ForgeManager.java

@ -62,6 +62,7 @@ public enum ForgeManager implements Runnable { @@ -62,6 +62,7 @@ public enum ForgeManager implements Runnable {
// Complete this workOrder.
for (Item workOrderItem : workOrder.cooking) {
workOrderItem.flags.add(mbEnums.ItemFlags.Identified);
ItemProductionMsg outMsg = new ItemProductionMsg(workOrder.vendor.building, workOrder.vendor, workOrderItem, mbEnums.ProductionActionType.CONFIRM_PRODUCE, true);
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
}
@ -298,6 +299,10 @@ public enum ForgeManager implements Runnable { @@ -298,6 +299,10 @@ public enum ForgeManager implements Runnable {
for (Item workOrderItem : workOrder.cooking) {
// Identify completed items
workOrderItem.flags.add(mbEnums.ItemFlags.Identified);
// Persist item
Item completedItem = DbManager.ItemQueries.PERSIST(workOrderItem);

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