forked from MagicBane/Server
mob AI aggro cleanup
This commit is contained in:
@@ -394,21 +394,7 @@ public class MobAI {
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}
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}
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//no players loaded, no need to proceed
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//no players loaded, no need to proceed
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if (mob.playerAgroMap.isEmpty()) {
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if (mob.playerAgroMap.isEmpty()) {
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//attempt to reload agro map
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HashSet<AbstractWorldObject> players = WorldGrid.getObjectsInRangePartial(mob.loc, mob.getAggroRange(), MBServerStatics.MASK_PLAYER);
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if(players.size() > 0){
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for(AbstractWorldObject player : players){
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if(!mob.playerAgroMap.containsKey(player.getObjectUUID())) {
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PlayerCharacter pc = (PlayerCharacter) player;
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mob.playerAgroMap.put(pc.getObjectUUID(), 0.0f);
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}
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}
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}
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if(mob.getCombatTarget() != null)
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mob.setCombatTarget(null);
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return;
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return;
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}
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}
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@@ -441,6 +427,7 @@ public class MobAI {
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if (mob.isMoving()) {
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if (mob.isMoving()) {
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mob.updateLocation();
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mob.updateLocation();
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}
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}
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boolean combatState = mob.isCombat();
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boolean combatState = mob.isCombat();
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mob.setCombat(mob.combatTarget != null);
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mob.setCombat(mob.combatTarget != null);
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if(combatState != mob.isCombat()){
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if(combatState != mob.isCombat()){
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@@ -449,6 +436,7 @@ public class MobAI {
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rwss.setPlayer(mob);
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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}
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boolean walking = mob.isWalk();
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boolean walking = mob.isWalk();
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mob.setWalkMode(mob.combatTarget == null);
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mob.setWalkMode(mob.combatTarget == null);
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if(walking != mob.isWalk()){
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if(walking != mob.isWalk()){
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@@ -490,34 +478,28 @@ public class MobAI {
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if (!aiAgent.isAlive())
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if (!aiAgent.isAlive())
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return;
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return;
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if(!pets) {
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if(!pets) {
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ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap;
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ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap;
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for (Integer playerEntry : loadedPlayers.keySet()) {
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for (Integer playerEntry : loadedPlayers.keySet()) {
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PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerEntry);
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PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerEntry);
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//Player is null, let's remove them from the list.
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//Player is null, let's remove them from the list.
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if (loadedPlayer == null) {
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if (loadedPlayer == null) {
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loadedPlayers.remove(playerEntry);
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loadedPlayers.remove(playerEntry);
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continue;
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continue;
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}
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}
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//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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if (!loadedPlayer.isAlive() || loadedPlayer.getHidden() > 0) {
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if (!loadedPlayer.isAlive() || loadedPlayer.getHidden() > 0) {
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loadedPlayers.remove(playerEntry);
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loadedPlayers.remove(playerEntry);
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continue;
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continue;
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}
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}
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//Can't see target, skip aggro.
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//Can't see target, skip aggro.
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if (!aiAgent.canSee(loadedPlayer))
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if (!aiAgent.canSee(loadedPlayer))
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continue;
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continue;
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// No aggro for this race type
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// No aggro for this race type
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if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
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if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
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continue;
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continue;
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@@ -536,7 +518,7 @@ public class MobAI {
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//look for pets to aggro if no players found to aggro
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//look for pets to aggro if no players found to aggro
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HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET);
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HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
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for (AbstractWorldObject awoMob : awoList) {
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for (AbstractWorldObject awoMob : awoList) {
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@@ -545,6 +527,9 @@ public class MobAI {
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if (aiAgent.equals(awoMob))
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if (aiAgent.equals(awoMob))
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continue;
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continue;
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if(!((Mob)awoMob).isPet())
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continue;
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Mob aggroMob = (Mob) awoMob;
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Mob aggroMob = (Mob) awoMob;
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aiAgent.setCombatTarget(aggroMob);
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aiAgent.setCombatTarget(aggroMob);
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return;
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return;
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@@ -921,24 +906,16 @@ public class MobAI {
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}
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}
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if (mob.behaviourType.isAgressive) {
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if (mob.behaviourType.isAgressive) {
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if (mob.getCombatTarget() == null) {
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//AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) {
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SafeGuardAggro(mob); //safehold guard
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//if (newTarget != null)
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} else {
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// mob.setCombatTarget(newTarget);
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CheckForAggro(mob, false); //normal aggro
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//else {
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if (mob.combatTarget == null)
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CheckForAggro(mob, true); // look for pets if no players to aggro
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if (mob.getCombatTarget() == null) {
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if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) {
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SafeGuardAggro(mob); //safehold guard
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}else {
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CheckForAggro(mob,false); //normal aggro
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if(mob.combatTarget == null)
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CheckForAggro(mob,true); // look for pets if no players to aggro
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}
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}
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}
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}
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}
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//}
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}
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//check if mob can move for patrol or moving to target
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//check if mob can move for patrol or moving to target
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