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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractGameObject;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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public class SetBuildingAltitudeCmd extends AbstractDevCmd {
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public SetBuildingAltitudeCmd() {
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super("setbuildingaltitude");
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this.addCmdString("buildingaltitude");
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}
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private static boolean UpdateBuildingAltitude(Building building, float altitude) {
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if (!DbManager.BuildingQueries.UPDATE_BUILDING_ALTITUDE(building.getObjectUUID(), altitude))
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return false;
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building.statAlt = altitude;
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if (building.parentZone != null) {
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if (building.parentBuildingID != 0) {
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Building parentBuilding = BuildingManager.getBuilding(building.parentBuildingID);
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if (parentBuilding != null) {
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building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX + parentBuilding.statLat, building.statAlt + building.parentZone.absY + parentBuilding.statAlt, building.statLon + building.parentZone.absZ + parentBuilding.statLon));
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} else {
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building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX, building.statAlt + building.parentZone.absY, building.statLon + building.parentZone.absZ));
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}
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} else
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building.setLoc(new Vector3fImmutable(building.statLat + building.parentZone.absX, building.statAlt + building.parentZone.absY, building.statLon + building.parentZone.absZ));
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}
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return true;
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}
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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// Arg Count Check
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if (words.length != 1) {
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this.sendUsage(pc);
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return;
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}
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if (target.getObjectType() != GameObjectType.Building){
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this.sendUsage(pc);
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return;
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}
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Building targetBuilding = (Building)target;
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float altitude = 0;
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try {
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altitude = Float.parseFloat(words[0]);
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if (!UpdateBuildingAltitude(targetBuilding, targetBuilding.getStatAlt() + altitude)){
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this.throwbackError(pc, "Failed to update building altitude");
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return;
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}
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WorldGrid.updateObject(targetBuilding);
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this.setTarget(pc); //for logging
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// Update all surrounding clients.
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} catch (NumberFormatException e) {
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this.throwbackError(pc, "Supplied data: " + words[0]
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+ " failed to parse to an Integer.");
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} catch (Exception e) {
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this.throwbackError(pc,
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"An unknown exception occurred while attempting to setSlot to "
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+ words[0]);
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}
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}
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@Override
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protected String _getHelpString() {
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return "Sets slot position for an NPC to 'slot'";
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}
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@Override
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protected String _getUsageString() {
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return "' /changeslot slot'";
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}
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}
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