forked from MagicBane/Server
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package engine.devcmd.cmds;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.DbManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.Guild;
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import engine.objects.NPC;
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import engine.objects.PlayerCharacter;
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/**
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*
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* @author
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* Dev command to set the guild of targeted npc.
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* Argument is a valid guild UID
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*/
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public class SetGuildCmd extends AbstractDevCmd {
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public SetGuildCmd() {
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super("setguild");
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}
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@Override
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protected void _doCmd(PlayerCharacter pcSender, String[] args,
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AbstractGameObject target) {
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NPC targetNPC;
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Guild targetGuild;
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if(validateUserInput(pcSender, target, args) == false) {
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this.sendUsage(pcSender);
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return;
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}
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// Valid arguments, attempt to set guild of NPC.
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targetNPC = getTargetAsNPC(pcSender);
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targetGuild = Guild.getGuild(Integer.parseInt(args[0]));
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DbManager.NPCQueries.SET_PROPERTY(targetNPC, "npc_guildID", args[0]);
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targetNPC.setGuild(targetGuild);
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// Refresh loaded game object
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WorldGrid.updateObject(targetNPC, pcSender);
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}
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@Override
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protected String _getUsageString() {
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return "' /setguild [UID]";
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}
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@Override
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protected String _getHelpString() {
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return "Assigns NPC to a given guild";
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}
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private boolean validateUserInput(PlayerCharacter pcSender, AbstractGameObject currTarget, String[] userInput) {
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Guild tempGuild;
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// Incorrect number of arguments
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if (userInput.length != 1)
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return false;
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// No target
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if (currTarget == null) {
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throwbackError(pcSender, "Requires an NPC be targeted");
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return false;
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}
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// Target must be an NPC
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if (currTarget.getObjectType() != GameObjectType.NPC) {
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throwbackError(pcSender, "Invalid object. Must be an NPC");
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return false;
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}
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// Argument must parse as a int.
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try {
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Integer.parseInt(userInput[0]); }
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catch (NumberFormatException | NullPointerException e) {
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return false;
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}
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// Argument must return a valid guild
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tempGuild = Guild.getGuild(Integer.parseInt(userInput[0]));
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if (tempGuild == null) {
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throwbackError(pcSender, "Invalid Guild UID");
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return false;
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}
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return true;
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}
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}
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