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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.exception.SerializationException;
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import engine.math.Vector3fImmutable;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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public class FurnitureMsg extends ClientNetMsg {
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private int type;
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private int buildingID;
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private int size;
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private int pad = 0;
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private int itemID;
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private Vector3fImmutable furnitureLoc;
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private int floor;
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private float rot;
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private float w;
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public FurnitureMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.FURNITURE, origin, reader);
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.type = reader.getInt();
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reader.getInt();
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this.buildingID = reader.getInt();
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if (this.type == 3){
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reader.getInt();
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reader.getInt();
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reader.getInt();
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this.itemID = reader.getInt();
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this.furnitureLoc = reader.getVector3fImmutable();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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return;
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}
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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}
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@Override
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protected int getPowerOfTwoBufferSize() {
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// Larger size for historically larger opcodes
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return (15);
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}
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// Precache and configure this message before we serialize it
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public void configure() {
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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if (this.type == 3 || this.type == 4){
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writer.putInt(this.type);
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(GameObjectType.Item.ordinal());
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writer.putInt(62280);
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writer.putVector3f(this.furnitureLoc);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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return;
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}
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writer.putInt(2); //Type
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.put((byte)1);
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writer.putInt(1);
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writer.putInt(GameObjectType.Item.ordinal());
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writer.putInt(62280);
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writer.putInt(0);
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writer.putInt(1);
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writer.putInt(0);
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writer.putInt(362003);
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writer.putInt(GameObjectType.Item.ordinal());
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writer.putInt(62280);
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(this.buildingID);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.putInt(0);
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writer.put((byte)0);
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// writer.putInt(0);
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//writer.putInt(0);
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// writer.putInt(1);
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// writer.putInt(GameObjectType.Building.ordinal());
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// writer.putInt(62281);
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// writer.putInt(0);
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// writer.putInt(362003);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.put((byte)1);
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// writer.putInt(1);
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// writer.putInt(GameObjectType.Building.ordinal());
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// writer.putInt(62281);
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// writer.putInt(0);
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// writer.putInt(362003);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.put((byte)0);
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// else{
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// writer.putInt(building.getFurnitureList().size());
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// for (int furnitureID: building.getFurnitureList()){
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// Building furniture = Building.getBuildingFromCache(furnitureID);
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// writer.putInt(GameObjectType.Building.ordinal());
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// writer.putInt(furniture.getObjectUUID());
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.put((byte)0);
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// }
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//}
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// else{
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// writer.putInt(building.getFurnitureList().size());
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// for (int furnitureID: building.getFurnitureList()){
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// Building furniture = Building.getBuildingFromCache(furnitureID);
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// writer.putInt(GameObjectType.Building.ordinal());
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// writer.putInt(furniture.getObjectUUID());
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.putInt(0);
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// writer.put((byte)0);
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// }
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//
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// }
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}
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public int getPad() {
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return pad;
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}
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public void setPad(int value) {
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this.pad = value;
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}
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public int getType() {
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return type;
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}
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public void setType(int type) {
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this.type = type;
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}
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public int getSize() {
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return size;
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}
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public void setSize(int size) {
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this.size = size;
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}
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public int getBuildingID() {
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return buildingID;
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}
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public void setBuildingID(int buildingID) {
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this.buildingID = buildingID;
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}
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public int getItemID() {
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return itemID;
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}
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public void setItemID(int itemID) {
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this.itemID = itemID;
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}
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public Vector3fImmutable getFurnitureLoc() {
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return furnitureLoc;
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}
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public void setFurnitureLoc(Vector3fImmutable furnitureLoc) {
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this.furnitureLoc = furnitureLoc;
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}
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public int getFloor() {
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return floor;
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}
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public void setFloor(int floor) {
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this.floor = floor;
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}
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public float getRot() {
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return rot;
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}
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public void setRot(float rot) {
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this.rot = rot;
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}
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public float getw() {
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return w;
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}
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public void setw(float w) {
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this.w = w;
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}
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}
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