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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.AbstractGameObject;
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import engine.objects.Building;
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public class VisualUpdateMessage extends ClientNetMsg {
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private int effectType;
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private AbstractGameObject ago;
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private Building building;
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public VisualUpdateMessage(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.VISUALUPDATE, origin, reader);
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}
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public VisualUpdateMessage() {
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super(Protocol.VISUALUPDATE);
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}
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public VisualUpdateMessage(AbstractGameObject ago, int visualID) {
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super(Protocol.VISUALUPDATE);
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if (ago == null)
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return;
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this.effectType = visualID;
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this.ago = ago;
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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}
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public void configure() {
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if (this.ago.getObjectType() == GameObjectType.Building)
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this.building = (Building)this.ago;
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else
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this.building = null;
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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if (this.building == null) {
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writer.putInt(4);
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writer.putInt(0);
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writer.putInt(this.effectType);
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writer.putInt(ago.getObjectType().ordinal());
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writer.putInt(ago.getObjectUUID());
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writer.putInt(0);
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return;
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}
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writer.putShort((short)100);
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writer.putShort((short)120);
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writer.putInt(1);
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writer.putInt(this.building.getObjectType().ordinal());
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writer.putInt(this.building.getObjectUUID());
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writer.putInt(this.effectType);
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}
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}
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