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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.powers.poweractions;
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import engine.jobs.DamageOverTimeJob;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.powers.ActionsBase;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashMap;
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public class DamageOverTimePowerAction extends AbstractPowerAction {
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private String effectID;
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private int numIterations;
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private EffectsBase effect;
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public DamageOverTimePowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
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super(rs);
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this.effectID = rs.getString("effectID");
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this.numIterations = rs.getInt("numIterations");
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this.effect = effects.get(this.effectID);
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}
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public String getEffectID() {
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return this.effectID;
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}
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public int getNumIterations() {
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return this.numIterations;
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}
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public EffectsBase getEffect() {
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return this.effect;
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (this.effect == null || pb == null || ab == null) {
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//TODO log error here
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return;
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}
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//add schedule job to end it if needed and add effect to pc
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int duration = ab.getDuration(trains);
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String stackType = ab.getStackType();
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DamageOverTimeJob eff = new DamageOverTimeJob(source, awo, stackType, trains, ab, pb, this.effect, this);
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int tick = eff.getTickLength();
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if (duration > 0) {
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if (stackType.equals("IgnoreStack"))
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awo.addEffect(Integer.toString(ab.getUUID()), eff.getTickLength(), eff, this.effect, trains);
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else
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awo.addEffect(stackType, tick, eff, this.effect, trains);
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}
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//start effect icon for client. Skip applying dot until first iteration.
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eff.setSkipApplyEffect(true);
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this.effect.startEffect(source, awo, trains, eff);
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eff.setSkipApplyEffect(false);
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}
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@Override
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
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int numTrains, ActionsBase ab, PowersBase pb, int duration) {
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// TODO Auto-generated method stub
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}
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}
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