forked from MagicBane/Server
combat target usage
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@@ -33,12 +33,11 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
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if (pc == null)
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if (pc == null)
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return false;
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return false;
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AbstractWorldObject target;
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AbstractWorldObject target = pc.combatTarget;
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Enum.GameObjectType targetType;
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Enum.GameObjectType targetType;
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targetType = Enum.GameObjectType.values()[msg.getTargetType()];
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if(target != null) {
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if(targetType != null) {
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switch (target.getObjectType()) {
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switch (targetType) {
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case Building:
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case Building:
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target = BuildingManager.getBuilding(msg.getTargetID());
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target = BuildingManager.getBuilding(msg.getTargetID());
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if (target == null)
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if (target == null)
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