combat target usage

This commit is contained in:
2023-09-10 14:12:01 -05:00
parent c3e206e3b1
commit bc4222646d
@@ -33,12 +33,11 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
if (pc == null) if (pc == null)
return false; return false;
AbstractWorldObject target; AbstractWorldObject target = pc.combatTarget;
Enum.GameObjectType targetType; Enum.GameObjectType targetType;
targetType = Enum.GameObjectType.values()[msg.getTargetType()]; if(target != null) {
if(targetType != null) { switch (target.getObjectType()) {
switch (targetType) {
case Building: case Building:
target = BuildingManager.getBuilding(msg.getTargetID()); target = BuildingManager.getBuilding(msg.getTargetID());
if (target == null) if (target == null)