forked from MagicBane/Server
Ordinal comparisons refactored.
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@@ -165,7 +165,7 @@ public class MobAI {
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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@@ -260,7 +260,7 @@ public class MobAI {
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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Building barracks = mob.building;
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@@ -608,7 +608,7 @@ public class MobAI {
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if (mob.despawned && mob.isPlayerGuard) {
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
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//minions don't respawn while guard captain is dead
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@@ -625,7 +625,7 @@ public class MobAI {
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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CheckToSendMobHome(mob);
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return;
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@@ -646,7 +646,7 @@ public class MobAI {
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return;
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}
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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CheckToSendMobHome(mob);
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if (mob.getCombatTarget() != null) {
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@@ -893,7 +893,8 @@ public class MobAI {
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if (mob.getCombatTarget() == null)
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return;
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
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mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
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mob.setCombatTarget(null);
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return;
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@@ -912,7 +913,7 @@ public class MobAI {
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if (mob.BehaviourType.isAgressive) {
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if (mob.isPlayerGuard()) {
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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CheckForPlayerGuardAggro(mob);
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} else {
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CheckForAggro(mob);
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@@ -932,7 +933,7 @@ public class MobAI {
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setCombatTarget(null);
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
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//guard captain pulls his minions home with him
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@@ -1246,7 +1247,7 @@ public class MobAI {
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
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return true;
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}
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@@ -1331,7 +1332,7 @@ public class MobAI {
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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//make sure mob is out of combat stance
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