forked from MagicBane/Server
fixed insane glass drops
This commit is contained in:
@@ -97,7 +97,6 @@ public class LootManager {
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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GenerateHotzoneLootDrop(mob, bse, multiplier);
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}
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RollForGlass(mob);
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}
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if(mob.level > 80){
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RollForGlass(mob);
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@@ -108,6 +107,9 @@ public class LootManager {
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break;
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}
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}
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if(inHotzone){
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RollForGlass(mob);
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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