forked from MagicBane/Server
Collection used and old method deleted.
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@@ -489,35 +489,6 @@ public class dbBuildingHandler extends dbHandlerBase {
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}
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}
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}
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}
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public void LOAD_ALL_CONDEMNED_FOR_BUILDING(Building building) {
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if (building == null)
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return;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_condemned` WHERE `buildingUID` = ?")) {
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preparedStatement.setInt(1, building.getObjectUUID());
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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Condemned condemned = new Condemned(rs);
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switch (condemned.friendType) {
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case 2:
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building.getCondemned().put(condemned.playerUID, condemned);
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break;
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case 4:
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case 5:
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building.getCondemned().put(condemned.guildUID, condemned);
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break;
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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public ArrayList<Vector3fImmutable> LOAD_PATROL_POINTS(Building building) {
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public ArrayList<Vector3fImmutable> LOAD_PATROL_POINTS(Building building) {
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if (building == null)
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if (building == null)
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@@ -966,19 +966,16 @@ public class Building extends AbstractWorldObject {
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Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
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Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
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}
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}
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this.friends = BuildingManager._buildingFriends.get(this.getObjectUUID());
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// Reference friend and condemn lists from BuildingManager
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try {
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this.friends = BuildingManager._buildingFriends.get(this.getObjectUUID());
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DbManager.BuildingQueries.LOAD_ALL_CONDEMNED_FOR_BUILDING(this);
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this.condemned = BuildingManager._buildingCondemned.get(this.getObjectUUID());
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} catch (Exception e) {
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Logger.error(this.getObjectUUID() + " failed to load friends/condemned." + e.getMessage());
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}
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//LOad Owners in Cache so we do not have to continuely look in the db for owner.
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//LOad Owners in Cache so we do not have to continuely look in the db for owner.
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if (this.ownerIsNPC) {
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if (this.ownerIsNPC) {
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if (NPC.getNPC(this.ownerUUID) == null)
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if (NPC.getNPC(this.ownerUUID) == null)
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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} else if (this.ownerUUID != 0) {
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} else if (this.ownerUUID != 0) {
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if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {
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if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {
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