forked from MagicBane/Server
Codepath conforms to bootstrap copy of the 5 copies.
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@@ -4,7 +4,10 @@ import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.gameManager.*;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -152,17 +155,23 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
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// toCreate.despawn();
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if (toCreate != null) {
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toCreate.setSpawnTime(10);
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Building building = BuildingManager.getBuilding(((MinionTrainingMessage) baseMsg).getBuildingID());
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int slot = ((NPC) toCreate.npcOwner).getSiegeMinionMap().get(toCreate);
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Vector3fImmutable slotLocation;
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toCreate.building = building;
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toCreate.parentZone = zone;
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BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot);
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slotLocation = building.getLoc().add(buildingLocation.getLocation());
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toCreate.setBindLoc(slotLocation);
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zone.zoneMobSet.add(toCreate);
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MovementManager.translocate(toCreate, toCreate.getBindLoc(), toCreate.npcOwner.region);
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toCreate.setLoc(toCreate.getBindLoc());
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//MovementManager.translocate(toCreate, toCreate.getBindLoc(), toCreate.npcOwner.region);
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}
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}
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