forked from MagicBane/Server
proper contract names in asset management window
This commit is contained in:
@@ -275,7 +275,8 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
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if (npcHire.getObjectType() == GameObjectType.NPC)
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if (npcHire.getObjectType() == GameObjectType.NPC)
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writer.putString(((NPC)npcHire).getContract().getName());
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writer.putString(((NPC)npcHire).getContract().getName());
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else
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else
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writer.putString("Guard Captain");
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writer.putString(((Mob)npcHire).getContract().getName());
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//writer.putString("Guard Captain");
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writer.putString(npcHire.getName());
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writer.putString(npcHire.getName());
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writer.putInt(1);
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writer.putInt(1);
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writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank()));
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writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank()));
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