forked from MagicBane/Server
Nanosecond display.
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@@ -29,8 +29,8 @@ public class HeartbeatCmd extends AbstractDevCmd {
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protected void _doCmd(PlayerCharacter pc, String[] words,
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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AbstractGameObject target) {
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this.throwbackInfo(pc, "Heartbeat : " + TimeUnit.NANOSECONDS.toMillis(SimulationManager.HeartbeatDelta.getNano()));
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this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.HeartbeatDelta.getNano() + "ns");
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this.throwbackInfo(pc, "FSM: " + TimeUnit.NANOSECONDS.toMillis(MobileFSMManager.executionTime.getNano()));
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this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.getNano() + "ns");
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}
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}
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