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Value is only an override

combat-2
MagicBot 8 months ago
parent
commit
c0a50544d7
  1. 5
      src/engine/objects/CharacterItemManager.java
  2. 2
      src/engine/objects/Item.java

5
src/engine/objects/CharacterItemManager.java

@ -1483,11 +1483,10 @@ public class CharacterItemManager { @@ -1483,11 +1483,10 @@ public class CharacterItemManager {
return false;
// Reset value
purchasedItem.value = (int) (purchasedItem.template.item_value * (purchasedItem.combat_health_current / purchasedItem.template.combat_health_full));
purchasedItem.value = purchasedItem.value * (purchasedItem.chargesRemaining / purchasedItem.template.item_initial_charges);
DbManager.ItemQueries.UPDATE_VALUE(purchasedItem, purchasedItem.value);
// db transfer successfull, remove from this character
// db transfer successfully, remove from this character
// skip this check if this is a mobLoot item (which is not in any inventory)
if (!itemMan.removeItemFromInventory(purchasedItem))
return false;

2
src/engine/objects/Item.java

@ -781,8 +781,6 @@ public class Item extends AbstractWorldObject { @@ -781,8 +781,6 @@ public class Item extends AbstractWorldObject {
if (this.chargesRemaining < 0)
this.chargesRemaining = 0;
DbManager.ItemQueries.UPDATE_REMAINING_CHARGES(this);
this.value = this.template.item_value * (this.chargesRemaining / this.template.item_initial_charges);
DbManager.ItemQueries.UPDATE_VALUE(this, this.value);
}
public void zeroItem() {

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