forked from MagicBane/Server
Dev cmd updated
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@@ -53,11 +53,19 @@ public class GetHeightCmd extends AbstractDevCmd {
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.y = (float) Math.floor(gridSquare.y);
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gridSquare.y = (float) Math.floor(gridSquare.y);
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short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y];
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short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y];
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short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y + 1];
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short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y + 1];
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
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this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + top_left_pixel + "]" + "[" + top_right_pixel + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + bottom_left_pixel + "]" + "[" + bottom_right_pixel + "]");
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this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
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this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
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this.throwbackInfo(playerCharacter, "template blend Values: (max/min): " + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend);
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this.throwbackInfo(playerCharacter, "template blend Values: (max/min): " + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend);
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