Disable blend until after refactor.

This commit is contained in:
2023-09-21 14:39:37 -04:00
parent 438ea04a1a
commit c19ec913cb
+2 -2
View File
@@ -237,12 +237,12 @@ public class HeightMap {
// Heightmap blending is based on distance to edge of zone. // Heightmap blending is based on distance to edge of zone.
if (Bounds.collide(worldLoc, heightMapZone.blendBounds) == true) // if (Bounds.collide(worldLoc, heightMapZone.blendBounds) == true)
return interpolatedTerrainHeight; return interpolatedTerrainHeight;
// We will need the parent height if we got this far into the method // We will need the parent height if we got this far into the method
return interpolatePLANAR(worldLoc, heightMapZone, zoneLoc, interpolatedTerrainHeight); // return interpolatePLANAR(worldLoc, heightMapZone, zoneLoc, interpolatedTerrainHeight);
} }