forked from MagicBane/Server
cleanup old patrol code
This commit is contained in:
@@ -410,85 +410,6 @@ public class MobileFSM {
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mob.lastPatrolPointIndex += 1;
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}
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}
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private static void guardPatrol(Mob aiAgent) {
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if (aiAgent.isCombat() && aiAgent.getCombatTarget() == null) {
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aiAgent.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(aiAgent);
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DispatchMessage.sendToAllInRange(aiAgent, rwss);
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}
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if (aiAgent.npcOwner == null) {
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if (!aiAgent.isWalk() || (aiAgent.isCombat() && aiAgent.getCombatTarget() == null)) {
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aiAgent.setWalkMode(true);
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aiAgent.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(aiAgent);
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DispatchMessage.sendToAllInRange(aiAgent, rwss);
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}
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Building barrack = aiAgent.building;
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if (barrack == null) {
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return;
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}
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int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
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if (patrolRandom <= 10) {
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int buildingHitBox = (int) CombatManager.calcHitBox(barrack);
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if (MovementUtilities.canMove(aiAgent)) {
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MovementUtilities.aiMove(aiAgent, MovementUtilities.randomPatrolLocation(aiAgent, aiAgent.getBindLoc(), buildingHitBox * 2), true);
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}
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}
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return;
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}
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if (!aiAgent.isWalk() || (aiAgent.isCombat() && aiAgent.getCombatTarget() == null)) {
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aiAgent.setWalkMode(true);
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aiAgent.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(aiAgent);
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DispatchMessage.sendToAllInRange(aiAgent, rwss);
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}
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Building barrack = ((Mob) aiAgent.npcOwner).building;
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if (barrack == null) {
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return;
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}
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if (barrack.getPatrolPoints() == null) {
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return;
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}
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if (barrack.getPatrolPoints().isEmpty()) {
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return;
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}
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if (aiAgent.isMoving()) {
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return;
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}
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int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
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if (patrolRandom <= 10) {
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if (aiAgent.getPatrolPointIndex() < barrack.getPatrolPoints().size()) {
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Vector3fImmutable patrolLoc = barrack.getPatrolPoints().get(aiAgent.getPatrolPointIndex());
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aiAgent.setPatrolPointIndex(aiAgent.getPatrolPointIndex() + 1);
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if (aiAgent.getPatrolPointIndex() == barrack.getPatrolPoints().size())
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aiAgent.setPatrolPointIndex(0);
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if (patrolLoc != null) {
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if (MovementUtilities.canMove(aiAgent)) {
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MovementUtilities.aiMove(aiAgent, patrolLoc, true);
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}
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}
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}
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}
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}
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public static boolean canCast(Mob mob) {
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// Performs validation to determine if a
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@@ -645,7 +566,6 @@ public class MobileFSM {
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CheckForAttack(mob);
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}
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}
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private static void CheckForAggro(Mob aiAgent) {
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive()) {
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@@ -815,5 +735,4 @@ public class MobileFSM {
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aiAgent.setCombatTarget(null);
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}
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}
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}
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