forked from MagicBane/Server
Handler filled in with logic.
This commit is contained in:
@@ -30,8 +30,6 @@ import java.util.HashSet;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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public enum CombatManager {
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COMBATMANAGER;
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@@ -41,63 +39,6 @@ public enum CombatManager {
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/**
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* Message sent by player to attack something.
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*/
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public static void setAttackTarget(AttackCmdMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter player;
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int targetType;
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AbstractWorldObject target;
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if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
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return;
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player = SessionManager.getPlayerCharacter(origin);
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if (player == null)
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return;
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//source must match player this account belongs to
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if (player.getObjectUUID() != msg.getSourceID() || player.getObjectType().ordinal() != msg.getSourceType()) {
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Logger.error("Msg Source ID " + msg.getSourceID() + " Does not Match Player ID " + player.getObjectUUID());
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return;
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}
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targetType = msg.getTargetType();
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if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
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target = PlayerCharacter.getFromCache(msg.getTargetID());
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} else if (targetType == GameObjectType.Building.ordinal()) {
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target = BuildingManager.getBuildingFromCache(msg.getTargetID());
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} else if (targetType == GameObjectType.Mob.ordinal()) {
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target = Mob.getFromCache(msg.getTargetID());
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} else {
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player.setCombatTarget(null);
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return; //not valid type to attack
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}
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// quit of the combat target is already the current combat target
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// or there is no combat target
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if (target == null)
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return;
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//set sources target
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player.setCombatTarget(target);
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//put in combat if not already
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if (!player.isCombat())
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toggleCombat(true, origin);
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//make character stand if sitting
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if (player.isSit())
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toggleSit(false, origin);
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AttackTarget(player, target);
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}
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public static void AttackTarget(PlayerCharacter playerCharacter, AbstractWorldObject target) {
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@@ -1184,7 +1125,7 @@ public enum CombatManager {
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toggleCombat(msg.getToggle(), origin);
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}
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private static void toggleCombat(boolean toggle, ClientConnection origin) {
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public static void toggleCombat(boolean toggle, ClientConnection origin) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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@@ -1201,7 +1142,7 @@ public enum CombatManager {
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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}
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private static void toggleSit(boolean toggle, ClientConnection origin) {
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public static void toggleSit(boolean toggle, ClientConnection origin) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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@@ -1892,9 +1892,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case POWER:
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PowersManager.usePower((PerformActionMsg) msg, origin, false);
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break;
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case REQUESTMELEEATTACK:
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CombatManager.setAttackTarget((AttackCmdMsg) msg, origin);
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break;
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case READYTOENTER:
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break;
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case OPENVAULT:
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@@ -1,14 +1,17 @@
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package engine.net.client.handlers;
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import engine.Enum.DispatchChannel;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.CombatManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AttackCmdMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.KeepAliveServerClientMsg;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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/*
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* @Author:
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@@ -25,22 +28,67 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = origin.getPlayerCharacter();
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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KeepAliveServerClientMsg msg;
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AttackCmdMsg msg;
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// Member variable assignment
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msg = (KeepAliveServerClientMsg) baseMsg;
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msg = (AttackCmdMsg) baseMsg;
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int targetType;
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AbstractWorldObject target;
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// Send ping to client
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if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
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return true;
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Dispatch dispatch = Dispatch.borrow(pc, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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if (playerCharacter == null)
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return true;
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//source must match player this account belongs to
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if (playerCharacter.getObjectUUID() != msg.getSourceID() || playerCharacter.getObjectType().ordinal() != msg.getSourceType()) {
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Logger.error("Msg Source ID " + msg.getSourceID() + " Does not Match Player ID " + playerCharacter.getObjectUUID());
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return true;
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}
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targetType = msg.getTargetType();
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if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) {
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target = PlayerCharacter.getFromCache(msg.getTargetID());
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} else if (targetType == Enum.GameObjectType.Building.ordinal()) {
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target = BuildingManager.getBuildingFromCache(msg.getTargetID());
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} else if (targetType == Enum.GameObjectType.Mob.ordinal()) {
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target = Mob.getFromCache(msg.getTargetID());
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} else {
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playerCharacter.setCombatTarget(null);
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return true; //not valid type to attack
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}
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// quit of the combat target is already the current combat target
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// or there is no combat target
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if (target == null)
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return true;
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;
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//set sources target
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playerCharacter.setCombatTarget(target);
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//put in combat if not already
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if (!playerCharacter.isCombat())
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CombatManager.toggleCombat(true, origin);
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//make character stand if sitting
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if (playerCharacter.isSit())
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CombatManager.toggleSit(false, origin);
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CombatManager.AttackTarget(playerCharacter, target);
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return true;
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}
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