@ -48,7 +48,12 @@ public class MobAI {
				@@ -48,7 +48,12 @@ public class MobAI {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                mob . setCombatTarget ( null ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( target . getObjectType ( )  = =  Enum . GameObjectType . PlayerCharacter ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( ( ( PlayerCharacter ) target ) . getHidden ( )  >  0 ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    mob . setCombatTarget ( null ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( target . getObjectType ( )  = =  Enum . GameObjectType . PlayerCharacter  & &  canCast ( mob ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( mob . isPlayerGuard ( )  = =  false  & &  MobCast ( mob ) )  {   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -736,7 +741,7 @@ public class MobAI {
				@@ -736,7 +741,7 @@ public class MobAI {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! loadedPlayer . isAlive ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! loadedPlayer . isAlive ( )  | |  loadedPlayer . getHidden ( )  >  0  )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    loadedPlayers . remove ( playerID ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    continue ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -978,7 +983,12 @@ public class MobAI {
				@@ -978,7 +983,12 @@ public class MobAI {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  static  void  chaseTarget ( Mob  mob )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        try  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( mob . combatTarget . getObjectType ( )  = =  Enum . GameObjectType . PlayerCharacter ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if ( ( ( PlayerCharacter ) mob . combatTarget ) . getHidden ( )  >  0 ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    mob . setCombatTarget ( null ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            float  rangeSquared  =  mob . getRange ( )  *  mob . getRange ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            float  distanceSquared  =  mob . getLoc ( ) . distanceSquared2D ( mob . getCombatTarget ( ) . getLoc ( ) ) ;