null check

This commit is contained in:
2023-09-10 14:09:48 -05:00
parent 04147e11cc
commit c3e206e3b1
@@ -37,19 +37,20 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
Enum.GameObjectType targetType; Enum.GameObjectType targetType;
targetType = Enum.GameObjectType.values()[msg.getTargetType()]; targetType = Enum.GameObjectType.values()[msg.getTargetType()];
switch(targetType){ if(targetType != null) {
case Building: switch (targetType) {
target = BuildingManager.getBuilding(msg.getTargetID()); case Building:
if(target == null) target = BuildingManager.getBuilding(msg.getTargetID());
return true;// early exit for no building pulled if (target == null)
Building targetBuilding = (Building) target; return true;// early exit for no building pulled
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) Building targetBuilding = (Building) target;
return true;// cannot attack destroyed building or protected building if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
break; return true;// cannot attack destroyed building or protected building
case NPC: break;
return true;//cannot attack anything other than the 3 above case NPC:
return true;//cannot attack anything other than the 3 above
}
} }
MovementManager.movement(msg, pc); MovementManager.movement(msg, pc);
return true; return true;
} }