Rotation conforms with bootstrap version.

This commit is contained in:
2023-08-18 10:58:06 -04:00
parent 62a6cd4430
commit c4cc6bb92d
3 changed files with 8 additions and 9 deletions
+2 -2
View File
@@ -60,7 +60,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
protected short statSpiCurrent;
protected short unusedStatPoints;
protected int exp;
protected Vector3fImmutable bindLoc;
public Vector3fImmutable bindLoc;
protected Vector3fImmutable faceDir;
protected Guild guild;
protected byte runningTrains;
@@ -71,7 +71,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
protected boolean walkMode;
protected boolean combat = false;
protected Vector3fImmutable startLoc = Vector3fImmutable.ZERO;
protected Vector3fImmutable endLoc = Vector3fImmutable.ZERO;
public Vector3fImmutable endLoc = Vector3fImmutable.ZERO;
protected boolean itemCasting = false;
// nextEndLoc is used to store the next end location when someone is clicking
// around the ground while other timers like changeAltitude are still
+1 -1
View File
@@ -48,7 +48,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
public Regions region;
public Regions landingRegion = null;
public Vector3fImmutable lastLoc = Vector3fImmutable.ZERO;
protected Vector3fImmutable loc = new Vector3fImmutable(0.0f, 0.0f, 0.0f);
public Vector3fImmutable loc = new Vector3fImmutable(0.0f, 0.0f, 0.0f);
protected AtomicFloat health = new AtomicFloat();
protected boolean load = true;
protected GridObjectType gridObjectType;